What's the point of having separate read/write buses if the RAM you're attaching to is single-ported? There'd be none, as you couldn't read/write simultaneously anyway.Panajev2001a said:The likely thing is that the diagram between Xenos and the daughter die is wrong counting only one way bandwidth while you should have separate read and write busses.
ecliptic said:Developers already have full scale development kits. Hell the beta kits had 400mhz GPU. Some things simply need common sense.
Samples are calculated inside the eDRAM chip, so this is unlikely to be an issue.Mefisutoferesu said:Huh, this could perhaps explain some of the troubles devs have been having getting AA/DOF/MoBlur and so forth at the same time on the Xbox.
Shifty Geezer said:Why does the AA take a hit? That's all on the internal BW on the eDRAM, which is still 256 GB/s. The GPU<>eDRAM BW is for the transfer of buffer data for processing, the initial z pass and then the pixel data. As I understand it that's quite low consumption. The high BW is needed for render to texture type operations, where the data for different textures needs to be passed to the eDRAM, processed, and returned to a texture in memory.
One of the numbers fiends can probably provide details on maximum requirement of a 720p, 1 million pixel render, HDR render, but by my reckoning at the most it'll be a few gigabytes a second needed for FP10. Even if this is a spec change, which I doubt, I can't see it having much of an impact, unless I totally fail to understand Xenos render process
darkblu said:you're on the right path, IMO. even if we assume a cut in the GPU-edram bw down to 66%, that still would not hurt xenos that much, given that the major bw eaters are kept off that link.
expletive said:I think the concern is that the reduction of bandwidth is a symptom of the entire GPU being clocked down to 66% of original. So its not just EDRAM functions taking a hit its EVERYTHING being impacted significantly. I cant imagine they would even ship it with a 350mhz GPU instead of working out the kinks.
The comment of beta kits having a higher clock (400mhz) really points ot this article being a misunderstnading or typo. There's so many BW numbers in the system diagram of the 360 i would think its relatively easy to make such a mistake.
J
Just wondering is this your 'offical statement' on this or were you waiting for additional clarification?Dave Baumann said:Samples are calculated inside the eDRAM chip, so this is unlikely to be an issue.
I've not heard of anything different from ATI either way, but given the figure it seems to be to be a missprint/understanding.
darkblu said:well, i though there was this possiblility that Xenos ran @700 and edram interface at half that, no? if that's the case then the only reduction would be in the edram bw. just assume the Xenos SiP clock was held back by the edram clock - you cut down 33% of the latter but that allows you to boost the fomer by quite some - now that'd be one 'loss' i personally would not mind ; )
700 MHz sounds very optimistic!darkblu said:well, i though there was this possiblility that Xenos ran @700 and edram interface at half that, no?
expletive said:What about xenos running 350mhz with a synchronous clokc to the memory? That would be a downgrade across the board wouldnt it?
J
Shifty Geezer said:700 MHz sounds very optimistic!
darkblu said:btw, i'm not sure you'd call a halved edram interface 'asynchronous' - it'd be still synchronous, just factored down. the essential part here being that still each and every mem accesses by the GPU would take a constant time to be carried out; the only thing that canges from the POV of the GPU is the effective BW per clock.