Prophecy2k
Veteran
This thread is quickly getting derailed by talk on game sales, platform sales and other stuff that may make a nice spin-off thread (mods?) but isn't at all relevant for the topic at hand.
Function, I'm gonna try and ICE this point about the relevance of multiplat title performance on their next-gen system and assert that so long as both choose to go with an architecture that won't piss off devs (i.e. inevitably more PC-like), which I'm convinced both Sony & MS will do, then I see the issue of "multiplatform game performance" as a problem mostly solved.
The clicher will be dev tools/support, and the richness of OS-level features included in the SDK (e.g. game installs, in-game chat, invites, online infrastructure etc) that each plaform holder will be able to provide. I expect a major overhaul of online features implimented at an OS level next gen, so that devs will literally be able to focus on building their game code and effectively "plugging it in".
As a side note, Sony could choose a beefy ATI/NV/LRB GPU (avec eDRAM) and CELL2 with a couple of more general purpose cores for the PPEs for their next system.
That could allow for multiplatform devs to simply code to the GPU and gen-purpose cores (allowing for easy portability of game code) in the same fashion as they would for xbox... those who feel upto it could utilise the additional SPEs on the CELL2 to assist in offloading work off the GPU freeing up GPU resource... and would help BC also given that PS3 code would almost invariably run very well on the "familiar" setup...
If Sony could do that, keeping within their silicon budget while remaining performant with MS' box then that would be a win-win for everyone.... Right?
(Don't worry Mr Luna, I know I'm fantasising again )
Function, I'm gonna try and ICE this point about the relevance of multiplat title performance on their next-gen system and assert that so long as both choose to go with an architecture that won't piss off devs (i.e. inevitably more PC-like), which I'm convinced both Sony & MS will do, then I see the issue of "multiplatform game performance" as a problem mostly solved.
The clicher will be dev tools/support, and the richness of OS-level features included in the SDK (e.g. game installs, in-game chat, invites, online infrastructure etc) that each plaform holder will be able to provide. I expect a major overhaul of online features implimented at an OS level next gen, so that devs will literally be able to focus on building their game code and effectively "plugging it in".
As a side note, Sony could choose a beefy ATI/NV/LRB GPU (avec eDRAM) and CELL2 with a couple of more general purpose cores for the PPEs for their next system.
That could allow for multiplatform devs to simply code to the GPU and gen-purpose cores (allowing for easy portability of game code) in the same fashion as they would for xbox... those who feel upto it could utilise the additional SPEs on the CELL2 to assist in offloading work off the GPU freeing up GPU resource... and would help BC also given that PS3 code would almost invariably run very well on the "familiar" setup...
If Sony could do that, keeping within their silicon budget while remaining performant with MS' box then that would be a win-win for everyone.... Right?
(Don't worry Mr Luna, I know I'm fantasising again )