Except that majority of 360 titles I've seen to date run 480 native, and PS3 titles with supersampled 480 already exist as well.
Some games don't (EA Sports), some do (Epic), and if the same already applies to the PS3 it's better than I was aware of, with the remaining difference being the unified, reliable (quality-wise) system-wide solution. HD support, this decade at least and probably much longer, automatically implies flexible resolutions. It really should be solved on the system level beyond just an output res selection.
It isn't useful to move it to software because
you need it all the time. It's an always-on function. Dedicated silicon is the saner (and cheaper) solution to such problems.
Fafalda said:
Mind you, I'm very curious how you propose to automatically convert 16:9 HD to 4:3 SD on Scanout without breaking the image quality or game.
You don't? You'll want to account for aspect ratios on the application end, whether you scale or not. A 2D puzzler would react to a change in aspect ratio in an entirely different way than a 3D game. You can't hide this information from the app.
The difference is still the same. You either have a common method of
performing the scaling as per the parameters you require or you don't.
Fafalda said:
Ok I don't get this one at all. Are you talking about endusers or developers, and can you elaborate it?
Developers. It isn't a well-loved tactic but we know there are certain games out there that render in "improper" resolutions (540p, 600p etc) and scale to match the output resolution as a performance "optimization".
There's a certain other game that renders at 1280x1024 ("wrong" aspect ratio for any TV format) and scales that to anamorphic widescreen with slight supersampling. IOW they had some breathing room to render more pixels than they planned for and used it.
The issue here, without flexible, general scaling, is two-fold:
1)You can't scale -- duh
2)You can't output that native "improper" res and expect TVs to display it properly.
PS: When I said "I hope" a solution can be found, I actually meant that. With that comes automatically that I believe it is possible. And I don't
insist on a hardware solution, it just would be nicer design.