MS FAQ : Xbox Next Vs CELL....

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While we are coming up with excuses, did someone mention how PS2 apparently initially was terrible to develop for, so by that logic, it was bound to be doomed?

Actually the PS2 had to rely on it's DVD playback capabilities (multi-region to boot) and Playstation backwards compatibility to save it's @ss for about a year after release :oops:

That "incredibly developer unfriendly" Sega system outsold the much more developer friendly DC... and the "let's piss off the developers" N64 shipped more worldwide than the GCN & Xbox combined...

Sure...however that time period was a crucial one with regards to the revolution from 2D to 3D...
 
archie4oz:
That "incredibly developer unfriendly" Sega system outsold the much more developer friendly DC
Worldwide DC sales were outpacing Saturn before DC's lifespan was cut short.
Erm... I think you got those backwards... In fact I'd place marketting down around #3 or #4
There are a lot of quality games, but it takes a standout gameplay concept and the marketing of an appealing sales-pitch for one to become a killer-app.
 
Actually the PS2 had to rely on it's DVD playback capabilities (multi-region to boot) and Playstation backwards compatibility to save it's @ss for about a year after release.

And with just that, it managed to kill off Dreamcast. :oops:

I agree though PS2 had the worst lauched line up ever, I was playing DQ7 on it :LOL:

That's what MS better watchout. The last stretch this gen games can be phenomenal, if not carefully planned, it can underwhelm Xbox2 launch easily.

Still window of opportunity for next gen, is dictated by Sony, because everyone is on Sony cycle basically. There are business strategies to get around this, but that's part of business, this XNA won't make a different.
 
Ty:
Is that saying much? Serious question here.
It's saying that downplay of Saturn's mishandling (which was the line of conversation I was replying to) rings rather hollow.

But yeah, the DC was actually selling respectably - and SEGA was probably on course to have themselves a profitable venture through the end of a full console cycle - before SEGA ran out their creditors' patience.

If you remember when they announced the DC, they proclaimed the unrealistic objective of capturing over 50% of the market within just a couple years. The reason for this: after so many years of losses, SEGA wasn't able to commit to a full console cycle and had to ensure such miraculous results if they were to choose to launch the system. The fact was that there were a lot of high-ranking detractors to the DC project within the company who wanted to act more financially responsible and go third-party right after the Saturn (and actually, there were executives who had been wanting to go third-party even before Saturn!), and they continually looked over the DC's back during its short run and pressured for when it would be time to throw in the towel for the system.
 
And with just that, it managed to kill off Dreamcast.

My point was to illustrate the fact that without those two factors (backwards compatibility and multi-region DVD playback), PS2 sales for the first year after its release would not of have been too spectacular compared to DC. In other words it would've been effectively doomed due to its "diffult to program" architecture from the beginning had it not been for those two saving features.

If PS3 is backwards compatible with PS2 and if it's equiped with HD-DVD playback then MS should have something to worry about, but only if they decide to not have the same equivalent features in Xbox 2.
 
Everyone who has actually used a console devkit in a commercial game company raise their hands.

Everyone not raising their hands...
 
PC-Engine said:
My point was to illustrate the fact that without those two factors (backwards compatibility and multi-region DVD playback), PS2 sales for the first year after its release would not of have been too spectacular compared to DC. In other words it would've been effectively doomed due to its "diffult to program" architecture from the beginning had it not been for those two saving features.



Multi region? I (and everyone else) needed to buy a special boot-up disc (the DVD Region X) to make PS2 a multi-region DVD player... Not really "out-of-the-box" as you say...

If PS3 is backwards compatible with PS2 and if it's equiped with HD-DVD playback then MS should have something to worry about, but only if they decide to not have the same equivalent features in Xbox 2.


PS3 WILL be backwards compatible, so i guess now MS has something to worry about, since it looks like Xbox2 will NOT be backwards compatible...? :?
 
Curious how the cheapest part of a console (backward compatibility) is responsible, single handedly, for the success of the platform... Errr... :rolleyes:
 
london-boy said:
Multi region? I (and everyone else) needed to buy a special boot-up disc (the DVD Region X) to make PS2 a multi-region DVD player... Not really "out-of-the-box" as you say...

Not quite true. The units launched in Japan did enable region-free using some 'secret' button combination using the gamepad as far as I remember. Still, it is my knowledge that such a feature wasn't widely known among the public and was quickly removed due to pressuring by the film-industry..

Still PC-Engine; attributing the success of PS2 simply to backwards compatibility and DVD playback is moot as you are leaving out the most significant factor: mindshare and the history of 80+ million PlayStations out on the market and wellknown and expected franchises to launch on the system.
 
[troll]I don't think it hurts MS so much if they don't include backward compatibility in xbox next, as there is still not that much quality software to be backwards compatible with....[/troll] :devilish:
 
U evil bitch :LOL:

Really, by the time Xbox2 comes out, Xbox will have Doom3, painkiller and other very good games... Not like i really care since i'll be playing them at 2x resolution, more polygons and MUCH better textures, 3x framerate, mouse+keyboard on my PC anyway...

I mean, i was playing the Painkiller demo last night (been playing it for a week) and it's amazing what current PC hardware can do, i had doubts of buying an xbox before, but now that i just bought my PC, i really do not see one single reason to buy one, considering i have a PS2 (which i haven't touched for a month or so...). But that's just me...
 
Painkiller? Never heard it before.
I just checked some screenshots... I hate the gothic look. Got enough of brown, dark levels in Quake. And from the screenshots, Painkiller doesn't even look that advanced.
I'd rather see fps games going the FarCry route. Bright, happy gay colours is what games need (except Silent Hill games).
 
Vince said:
Whatever Joe, this isn't worth it.

As is just about every "conversation" (to use the term loosely) with you. I'm still trying to figure out what's wrong with my position of "there's pros and cons to both approaches..."

But hey, I don't want you to take that PS hat off...
 
london-boy said:
Curious how the cheapest part of a console (backward compatibility) is responsible, single handedly, for the success of the platform... Errr... :rolleyes:

Maybe you need to reread my posts or take a lesson in reading comprehension...your choice. ;)
 
PC-Engine said:
Maybe you need to reread my posts or take a lesson in reading comprehension...your choice. ;)

I was being sarcastic.

rabid said:
Painkiller? Never heard it before.
I just checked some screenshots... I hate the gothic look. Got enough of brown, dark levels in Quake. And from the screenshots, Painkiller doesn't even look that advanced.
I'd rather see fps games going the FarCry route. Bright, happy gay colours is what games need (except Silent Hill games).


You NEED to see it moving... Have you seen HL2 in motion? It uses the same physics engine (Havok 2.0 for a change), and in Painkiller (which is coming to Xbox too!) things are much less subtle, as the game settings can afford to be much more over the top than a "serious" game like HL2.
Also, you need to see it running on a nice video card, then you'll see the detail of the textures and everything else...
Buying Farcry tomorrow tho! ;)
 
PS3 WILL be backwards compatible, so i guess now MS has something to worry about, since it looks like Xbox2 will NOT be backwards compatible...?

Oh is that so? Says SONY? Where's the press release?

Also I don't recall MS saying anything about Xbox compatibility. They might offer software emulation they might not, I don't pretend to know. ;)
 
PC-Engine said:
Oh is that so? Says SONY? Where's the press release?

I thought it was common knowledge by now, right next to "ps3 will have an ON/OFF button".


Also I don't recall MS saying anything about Xbox compatibility. They might offer software emulation they might not, I don't pretend to know. ;)

This has been discussed too, for ages. We'll have to see what happens, but so far my bet is a NO. (see the many "No HDD on Xbox2" threads laying around).
 
Where's the press release?

Also I wasn't aware every Xbox title required the HDD. ;)

Isn't it used for caching. Isn't Xbox 2 supposed to have more than 64MB of RAM? ;)
 
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