Sure but you can't create content out of thin air... You *do* need people. At Square, we had an army of people because it takes an army of people to produce the content. XNA wouldn't have really cut a lot of costs for us because the people who would most benefit from it represented a rather small portion of the team (which in turn represented a smaller portion of the necessary salaries). Basically rather than brewing your own glue, or using somebody else's, you'd be using MS glue...
And MS had zero brand, and was starting from scratch, and had zero experience in the console industry in general.
And if you wanna go back to the previous generation, Sony had zero brand, started from scratch, and not only had zero experience in the console industry, but also had pretty much zero experience with videogames period (at least MS had it's PC backround working for it)...
The general attitude from the industry in MS's case was "It's about freakin' time" whereas with Sony it was "Why in the hell do you wanna do this?"
You mean, against that increadibly developer unfriendly sega system, and the "lets piss of developers" N64 system?
That "incredibly developer unfriendly" Sega system outsold the much more developer friendly DC... and the "let's piss off the developers" N64 shipped more worldwide than the GCN & Xbox combined...
Anyways, I'm more interested in what effect this will have on commercial PC games rather than the XBX2/PS3 pissing match...
Marketing is the most critical factor to a console's success. Killer-application games contribute to and support this... games like Halo, Grand Theft Auto
Erm... I think you got those backwards... In fact I'd place marketting down around #3 or #4... Important? Very. *MOST* critical? No..
Come year 2006 holiday season. There will be new competitor(s) for xbox next (PS3 and N5).
They cost $350.
xbox next price will have dropped to $229.
The only problem with that is that it requires all those conditions to even occur... And even if they do occur, there's no guarantee that the public will still go for it... Case point, the DC... It was always cheaper than the PS2, *and* for all intensive purposes it had a better launch and existing library (if you don't include Playstation titles) than the PS2. Hell the DC reached $49 before the PSOne even got to $99!