MS announces "XNA"

Chalnoth said:
Chris_Donahue said:
you should know that all good technology is first ported to PowerPoint! :)
[militant Linux]Bah, only if you're a MS pansy....[/militant Linux]

you calling me an MS pansy? You don't know me pal, most people don't know this but I spent 16 years as a general contractor doing commercial construction before I became a computer geek and before that I was in the marines for 3 years... that sound like a pansy to you?
 
nelg said:
Chris_Donahue said:
nelg said:
Note to self.....Never except a ride from Chris Donahue.

Wooooohooooooo! Lemme drive!!!! Come on, we'll get there faster!!!


...or not :)
Truth be told, I would not be scared at all. Did you noticed the Ontario licence plates on the car? We all drive like that here. :devilish:

Yep, sure did - that's where David and the Psuedo team are located... though I'm not sure he has a Saleen ;)
 
Chris_Donahue said:
you calling me an MS pansy? You don't know me pal, why don't we arrange to meet sometime and you can see how much of a pansy I am... most people don't know this but I spent 16 years as a general contractor doing commercial construction before I became a computer geek and before that I was in the marines for 3 years... that sound like a pansy to you?
[militant Linux]Real men use Linux.[/militant Linux]
 
Chalnoth said:
Chris_Donahue said:
you calling me an MS pansy? You don't know me pal, most people don't know this but I spent 16 years as a general contractor doing commercial construction before I became a computer geek and before that I was in the marines for 3 years... that sound like a pansy to you?
[militant Linux]Real men use Linux.[/militant Linux]

Really? So you're saying I'm not a real man based on the fact that I don't use your favorite operating system?... ya, that's the way most people determine what makes a "real" man... oh, wait, no it's not :devilish:
 
well personaly i don't find anyone that has to show off how tough he is and call someone out on the internet a real man. So why don't u all drop the bs
 
Chris_Donahue said:
You need to reread the info on XNA - we are not getting into the middelware business, we are relying on the middleware guys to continue to do the same great job they have always done. ...
Hello Chris,

I would have a little question if you don't mind, just to make sure I got things clearly from my coder point of view:

1. XNA is a programming model
2. The commitment is to incorporate support for it in the platforms and to integrate (or at least make the experience similar) the XNA-related dev tools within the standard dev tools.

Would you say that's correct? A bit? A lot?
 
Chris_Donahue:

> Ah young cynical padwan

Of course.

> Not say did I that this was from XNA...

It's certainly implied.

> Remember, XNA is new

Are you familiar with the saying "Old wine in new bottles"?

XNA as an initiative may be new but it builds on existing technology. Why should I be impressed? So you make it a little easier to port games from PC to Xbox and vice versa... big whoop :rolleyes:
 
Remi said:
Chris_Donahue said:
You need to reread the info on XNA - we are not getting into the middelware business, we are relying on the middleware guys to continue to do the same great job they have always done. ...
Hello Chris,

I would have a little question if you don't mind, just to make sure I got things clearly from my coder point of view:

1. XNA is a programming model
2. The commitment is to incorporate support for it in the platforms and to integrate (or at least make the experience similar) the XNA-related dev tools within the standard dev tools.

Would you say that's correct? A bit? A lot?

A programming model? Would you characterize Win32 as a programming model? I don't want to put XNA in a box - the nice thing is that there is so much potential in defining what XNA is - I'd hate to corral it to something restricive like a "model".

I think your second point hits what we are tring to do with XNA - thanks for putting it so succintly!
 
Chris_Donahue said:
A programming model? Would you characterize Win32 as a programming model? I don't want to put XNA in a box - the nice thing is that there is so much potential in defining what XNA is - I'd hate to corral it to something restricive like a "model".

I think your second point hits what we are tring to do with XNA - thanks for putting it so succintly!
Ok, I actually do see Win32 as a programming model, but that might be a small personal stretching of the notion of programming model... ;)

Thanks for your answer, Chris!... 8)
 
Chalnoth said:
Chris_Donahue said:
you calling me an MS pansy? You don't know me pal, why don't we arrange to meet sometime and you can see how much of a pansy I am... most people don't know this but I spent 16 years as a general contractor doing commercial construction before I became a computer geek and before that I was in the marines for 3 years... that sound like a pansy to you?
[militant Linux]Real men use Linux.[/militant Linux]

Real men use BSD and laugh at the Linux real men wannabes :p
 
Chris, is it possible to shed any light on this "reference controller design" that's going to be shared between the Xbox and PC at this point? Basically, my questions are as follows:

1) Is this something that we're going to have to wait until the next Xbox/Longhorn to see?

2) What form will this controller take? Something MS will produce itself, or just supply a reference design to other manufacturers like Logitech/Saitek? Or both?

3) Have console developers indicated such a standard controller design will significantly improve their chances of bringing such titles to the PC?

As I've mentioned before, if MS wants to iron out the controller problems (with respect to gamepads) on the PC, the sooner the better - I think waiting 2 years for this will be a mistake, frankly IMO MS should have released their own offical Xbox->PC adapter with decent drivers when it dropped the Sidewinder line at least as an interim solution. Cheap, sells the pieces of Xbox hardware that MS actually makes a profit on, and would quelch these constant "What's the best control method for Splinter Cell?" debates.

And not a question, but a demand: Get Crimson Skies:HRTR ported back to the PC, dammit!

And btw folks, Chris is not an "MS Pansy". He's an "MS Whore". Please, get it right. :LOL:

And before you ask, I'm Reynold's whore.
 
I think what everyone seems to have missed is the bit about defining some interface standards (as in interface between different software/outputs not like game interface).
At the moment the middleware vendors are just making their own interfaces how they want with resultant incompatibilities etc.
What M$ is saying is 'come talk with us & lets all sort out some joint industry standard interfaces so that all our software will work together better (or at all) & developers don't need to worry about incompatibilities/format conversion'
That sounds like a really good improvement.

OK so they'll be proprietary M$ domination enhancing standards... :devilish:

But if I get great new games faster...
...must...resist...temptation... :rolleyes:

The engine glow doesn't 'pop through the arm', it bleeds past.
Its a glow effect & the actual engine light is above the arm, so the glow extends over the arm.

Similarly, from my viewing of the crash demo the cars don't 'instantly deform' but are actually progressively deforming & clearly dynamically based on the collision angle/speed/point of impact etc

I wanna know when we can get executables of these demos :?:
 
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