The relationship/correlation between launch date of PS5 and enabling of crossplay has no reason to be strong.
If Sony doesn’t announce by E3 2019 I doubt will they will announce in 2019. What would be the point of announcing a product so close to a holiday season where it won’t be available? No point in dragging down PS4’s sales by promoting a PS5 in the middle of the holiday season.
message CMsgSteamNetworkingIdentity {
optional fixed64 steam_id = 16;
optional string xbox_pairwise_id = 17;
optional bytes generic_bytes = 2;
optional string generic_string = 3;
optional bytes ipv6_and_port = 4;
}
As I've been saying all along, Sony simply haven't been taking much crap over this issue. Something will get posted every few weeks but it's a far cry from Microsoft's always online approach originally planned for Xbox One where the lobbying for change just didn't stop for a single day for weeks and weeks. Now, it's possible that Sony are under pressure for publishers and developers outside of the media eye but you can only comment on what you do see.
I think it's almost certain that Sony will announce PS5 by the end of Q1 2019 and will want this issue, which you know would come up, to be have been almost entirely forgotten before that reveal happens. They can't rely on Microsoft handing then a bunch goodwill a second launch in a row, they'll need to work to make PS5 appeal on its merits.
Yea, it's not quite the crossplay gamers are looking for. He seems open to crossplay with mobile and PC. Just not the direct competitors.https://www.resetera.com/threads/sh...ad-we-were-told-no.99096/page-7#post-17825059
Sony Shawn Layden lied about crossplay
Crossplay for Paladins improvements for the users:
hm... Either they don't notice nor care, or the population is large enough that matchmaking is able to do its job putting players of appropriate skill level against one another anywayHas there been any feedback on what Fortnite is like for console gamers now facing KBM opponents?
I expect there's a minimum speed of aim that's higher in KBM users, which wouldn't be noticeable in all but the best players on console finding themselves suddenly at a disadvantage. The way it'd manifest is statistically worse performance for console players and statistically better performance for KBM users. In Apex, it's obvious a PC player could trounce a console player. The lack of cross-system play there strikes me as a plus. I play Awesomenauts on PC a bit but prefer the comfort of a controller, but I'm definitely at a disadvantage for aiming which is critical for some characters. I'm all in favour for cross-platform play, but definitely feel players should be allowed to elect to filter matchmaking so, if they want, they can exclude being matched up against control schemes or platforms.Are cross-players identifiable in-game?
I expect there's a minimum speed of aim that's higher in KBM users, which wouldn't be noticeable in all but the best players on console finding themselves suddenly at a disadvantage. The way it'd manifest is statistically worse performance for console players and statistically better performance for KBM users. In Apex, it's obvious a PC player could trounce a console player. The lack of cross-system play there strikes me as a plus. I play Awesomenauts on PC a bit but prefer the comfort of a controller, but I'm definitely at a disadvantage for aiming which is critical for some characters. I'm all in favour for cross-platform play, but definitely feel players should be allowed to elect to filter matchmaking so, if they want, they can exclude being matched up against control schemes or platforms.