Minecraft, Rocket League, Fortnite, etc CrossPlay on every Platform but Sony because...

Console players are not forced to play against PC players. They only play against PC if they join a squad with a PC player. It's opt-in. All of the consoles are in one match-making pool, all of the pc players are in one matchmaking pool and all of the mobile players are in another. If a mobile player squads with a console player, they play in the console matchmaking pool.

You can view the pools as tiers.
1. PC
2. console
3. mobile

Players can only move up a tier by joining a squad in that pool. They cannot move down a tier.

Not on Sea of Thieves. Since the launch, all console & PC players play together & there's no option to segregate them. That will change soon though. Cross play will be optional for console gamers who use a controller & want to play with other console players with the same. This is meant help even the playing field & they're doing it prior to launching the PvP-mode called The Arena. Should get more news soon on when that's going to happen in the next week or so.

Tommy McClain
 
Not about crossplay, but about limits imposed by Sony...

Sony is the Reason We {Bungie and Destiny} Cannot Do Character Transfers

Was just listening to the latest Kotaku Splitscreen podcast episode. Right around the 57 minute mark, Jason Schreier mentions that Bungie wanted to enable character transfers between PC, Xbox, and Sony. He then stated Sony wouldn’t allow it.

https://overcast.fm/+FKOYoMxYg/57:15

 
Not until all games are cross-play enabled where appropriate.
 
I'm investigating cloud saves and have checked out the three possibilities (without much success so far!) - Google's Firebase and whatnot, Amazons AWS, and MS's PlayFab. PlayFab is the only one tooted as all platforms listing consoles, and it allows you to log into a PlayFab account from any of the major platforms - PSN, Facebook, Steam, Kongregate, etc. Minecraft is listed as a PlayFab title - I guess they retrofitted it.

As far as logins go on PlayFab titles, there's no one way, one particular type of account you need. You can use any and it's paired with an account on the PlayFab backend and can be linked to other accounts and even specific devices.

The major downside for PlayFab is it's created a certain way, assuming a certain type of content structure (characters, inventory), rather than just presenting a set of core tools to use like a database (where AWS offers you no less than 14 different databases to choose from!). Ann the documentation is classic, "here are all the pieces and no picture of what the final thing should look like." Seems like since the invention of the hyperlink, researchers have to create their own top-down view of a product/service/tech!

At this point though, cross-game services exist and are in use. Limits on devs deploying alternative logins will come from the companies blocking it, with good reason. But with something like PlayFab integrating the different platform services, the future should just be logging in and pairing accounts with games.

Edit: Additionally, just seen how cross-game purchases work. You can link a PlayFab title with a PSN title (or other service). A purchase on PSN then registers with PlayFab, where you can update the PlayFab user account with the purchase info, and restore that via PlayFab API calls on any version of the software. PlayFab is offering, on the surface of it at least, a cross-platform user purchasing and content management system.
 
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Not played Minecraft (on PC) in years. Has Xbox login replaced Mojang accounts?
Requires Xbox login/account for the cross play aspect. I think if you’re still going solo/custom server you are fine. I believe bedrock is a different variant of Minecraft compared to the olde PC ones. But I should ask my brothers family about that; no one here plays Minecraft in my household.
 
I think Sony's plan is to hold out until spitting distance of nextgen, then change the policy, everybody will heave a sigh of relief then a few weeks later Sony will announce PlayStation 5 and most people will already have forgotten because gamers have real short memories for shenanigans like this.

Look at this canny, shrewd bugger who back in Summer of 2018 predicted a change in policy ahead of PS5. We should listen to him more. :runaway:
 
Tom's listening to the Epic Games -vs- Apple call and live tweeting reactions. Here's one related to CrossPlay:

Epic CEO Tim Sweeney just confirmed that Sony is the only platform holder that requires Epic to pay compensation for crossplay. Epic had to agree to pay these additional fees to enable crossplay in Fortnite.


it's really difficult to follow this Epic Games v. Apple call. It sounds like everyone is using an Xbox 360 microphone from 15 years ago

 
I don't understand Sony arguing that they can lose revenue with cross-platform play on a multi-platform game. Like, what counts as a loss? Are they assuming that every time a Playstation users parties up with an Xbox player that the Xbox player is a "loss" because they would have bought a playstation to play with their friends? Pretty shitty behaviour from Sony from my perspective. Letting people play together is good for consumers.
 
I don't understand Sony arguing that they can lose revenue with cross-platform play on a multi-platform game. Like, what counts as a loss? Are they assuming that every time a Playstation users parties up with an Xbox player that the Xbox player is a "loss" because they would have bought a playstation to play with their friends? Pretty shitty behaviour from Sony from my perspective. Letting people play together is good for consumers.
And not having crossplay means that player might convert to Xbox to play with their friends when otherwise they may have stayed with their preferred platform and still enjoy the multiplayer game. As you mention, Sony seem to see it as X losses instead of Y gains. Sony also seem to have this Apple attitude that their users should only exist in their "superior" ecosystem.
 
I don't understand Sony arguing that they can lose revenue with cross-platform play on a multi-platform game. Like, what counts as a loss? Are they assuming that every time a Playstation users parties up with an Xbox player that the Xbox player is a "loss" because they would have bought a playstation to play with their friends? Pretty shitty behaviour from Sony from my perspective. Letting people play together is good for consumers.
There are senarios where they are losing money. If someone buys a PS4 as Fortnite machine (very common) and only pays in iOS device as it's more convenient, they sell you PS4s to spend money on it.
MS can make profits as Fortnite is locked behind Gold, MS is getting paid regardless where players make their IAP purchases.

MOD EDIT: As was pointed out in responses later, at the time of the deal F2P was locked behind Gold, but is no longer the situation.
 
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