Well to be fair, even Spencer says he totally gets why they have made the choices they have.
I just think ever since Satya, they're okay with opening up the walled garden, which really started in windows, office, etc and even using Apple products at WWDC before we saw big moves in the gaming space to cross play/buy etc.
Perhaps in time Sony will come around if it benefits them which I think it could one day if there are really strong 3P MP titles to cross play in.
It's difficult to imagine a time when the more successful platform wouldn't wish to maintain its hold. Even a change to multiple platforms performing neck and neck would do little to assuage the case for not communicating with a rival network.
It makes sense that Nintendo, with its largely absent online presence, would be willing to communicate with XBL. It makes sense that Microsoft would seek to do the same with PSN, considering its much smaller userbase.
If, come the next generation, Nintendo have a functional online service with an established presence, and all three platforms sell similarly, I'm not convinced we'll even continue to see cross platform play between Nintendo and Microsoft.
But outside of the terminology, it’s the last part of the description that has to stick in Sony’s craw: The use of the Microsoft account is what allows someone to give Microsoft money for in-game items, and then bring those items onto other platforms. Sony only gets a cut of the revenue if these purchases are made on its platform, which is why this is a topic it’s willing to be so stubborn about.
And this is likely what Sony is afraid of in the grand scheme of things. Imagine a world where game accounts move from hardware to hardware willy nilly, and purchases made on one platform were accessible everywhere. Where’s the profit for the platform holders? If you buy all your content for a free-to-play game on another platform and use that content on the PlayStation 4, the hardware just becomes a conduit through which you play games you paid for on other platforms.
MS profits from the infrastructure supporting the services and products. This is a business point that Sony isn't involved in. All these products and services that are cloud based have to run on something and MS is holding the backbone for them.
This is perhaps the greatest point missed by those thinking crossplay/cross buy are only for the losers.
MS will never turn point on this, because they are likely to profit more from cross play than to wall up. Walling up doesn't increase reach, and MS is now all about reach.
lol fair enough. good call out there.Microsoft's Xbox team don't have a good record on "never". Sometimes "never" has been two weeks (never selling Xbox without Kinect). Microsoft will do what is right for them at the particular time given the circumstances.
All these companies face the loss of revenue for DLC when it can be bought through a different portal - MS, Sony, Apple, Google, Valve. At the end of the day though, they just have to live with it. Trying to wall off their garden will only alienate consumers.
In which case it becomes all about making your platform the most attractive one to play that title on, which would generally mean people would buy the DLC on your platform because it's the platform they play on the most.
Which makes it even more odd to me that Sony would be so afraid of this. They should be welcoming this with open arms.
When you look at your monthly income and outgoings and work how much each month you have left over, are you "afraid" to give 50% of that amount to charity? It's not 'fear', they just don't want to give up money for somebody else to be better off. It's a sentiment I think most people can relate to. It's real easy to get generous with someone else's money
While PlayStation is doing great financially, and most of Sony is doing pretty well, it wasn't that long ago that Sony was bleeding cash year on year and they lost billions and billions from their market cap. They are a shell of what they were 15 years ago. In this circumstance they'd be foolish to surrender revenue that they don't have to. Maybe when the new consoles are announced and people are looking at the pros and cons, this issue will be a new swing factor.
Except in this case, they aren't surrendering revenue. They are actively taking content from other platform by locking out content that people bought on those other platforms on their platform.
Of course it's within Sony's power. That's how it happened due to their large player base and Epic willing to go forward by virtue of money. You think Epic decided to enable this debacle simply because Sony asked nicely?It is not within Sony's power to dictate what happens with Epic's Fortnite accounts, Epic let that dumb-assery happen.
I agree with you, it makes perfect business sense. They screwed up though with hijacking the Fortnite accounts and now their hand is being forced on the whole crossplay fiasco, not just Fortnite. They've dug their own grave.Thinking about it a bit more, I do think it's quite a big deal for Sony. Main reason being people who would have bought PS to play with their PS friends will be able to consider other platforms. That is, whoever's winning the console race no longer has popularity momentum on their sides, with friends having to buy the same console as each other. Particularly, PC becomes far more attractive. eg. Before I was given a PS4 as a present, I was umming and erring whether to invest in PS or PC. In future, I could go PC and still play with my friends if they have PS5s or whatever.
Not only does it loosen the stranglehold on DLC monetisation, but also the social lock-ins. Consoles will have to compete elsewhere, notably making killer exclusives to woo customers onto the box as the preferred playing platform.
Yea DSoup summed it up well. Big risk for Sony, and people can demand it all they want but I don’t yet see the business case that would benefit them as a result.Thinking about it a bit more, I do think it's quite a big deal for Sony. Main reason being people who would have bought PS to play with their PS friends will be able to consider other platforms. That is, whoever's winning the console race no longer has popularity momentum on their sides, with friends having to buy the same console as each other. Particularly, PC becomes far more attractive. eg. Before I was given a PS4 as a present, I was umming and erring whether to invest in PS or PC. In future, I could go PC and still play with my friends if they have PS5s or whatever.
Not only does it loosen the stranglehold on DLC monetisation, but also the social lock-ins. Consoles will have to compete elsewhere, notably making killer exclusives to woo customers onto the box as the preferred playing platform.