They would probably...
... lose control.
Let's see that tomorrow on my undrrspecced pc.
1 gigs vram
You can have selected settings set to dynamic and some settings fixed, wow! First time i see that in a PC game, great stuff. You can basically prioritize the things you want maxed and have everything else dynamic
What a great effort by Turn10.
That is incredibly impressive. I'd certainly be tempted to turn some setting to dynamic that I usually but not always would just put to off and/or low (shadows and AO, for example since they usually look unconvincing to me for the performance cost). Are you able to entirely disable certain settings? Like DOF, for example, that I never want to have on no matter what.
Regards,
SB
Especially the way it supports steering wheels you know with it being a racing game and all - Oh wait it doesn't support steering wheelsOne of the best ports on the platform
Especially the way it supports steering wheels you know with it being a racing game and all - Oh wait it doesn't support steering wheels
I guess you meant "one of the Worst ports on the platform"
Yes! And more...
This is seriously impressive, what the hell! One of the best ports on the platform
This is a beta and they said they will be adding support later on. I was talking primarily for performance and customization which is very extensive as you can see and very well explained as well.
Wheel support is a rather fundamental part of a "sim" racer so even if its only in beta, leaving it out is rather stupid. imagine iD releasing a Doom beta without mouse and keyboard support.
The problem starts when devs decide they can do a better job than the user and start taking options awayWhere they enforce automatic scaling of settings in order to ensure a consistent level of performance no matter the hardware you run it on (sometimes even if it's below minimum spec.).
Need for Speed Rivals shipped without wheel support
The problem starts when devs decide they can do a better job than the user and start taking options away
Need for Speed Rivals shipped without wheel support
The problem starts when devs decide they can do a better job than the user and start taking options away
If UWP is to succeed, I feel this is going to be key. To not only ensure that by default there is a consistent level of performance across a wide range of divergent hardware, but that it also offers a level of customization that PC gamers are used to.
It's not one or the other, but I believe they need to have both. Automatic, and preferably dynamic, performance balancing enabled by default and the customization that PC gamers are used to. Any experienced PC gamer will know to disable automatic performance balancing if they want to while everyone else will get a consistent level of performance on their hardware.
I didn't think that has been an issue for years. Has anyone done any benchmarks recently on windowed vs. fullscreen exclusive? Personally I don't think I've seen any real difference in many titles for a long time.We thought it would be cool if gamers could have the versatility of gaming in a window with the performance of full screen exclusive.
I didn't think that has been an issue for years. Has anyone done any benchmarks recently on windowed vs. fullscreen exclusive? Personally I don't think I've seen any real difference in many titles for a long time.