Microsoft UWP Discussion

You can have selected settings set to dynamic and some settings fixed, wow! First time i see that in a PC game, great stuff. You can basically prioritize the things you want maxed and have everything else dynamic
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What a great effort by Turn10.
 
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You can have selected settings set to dynamic and some settings fixed, wow! First time i see that in a PC game, great stuff. You can basically prioritize the things you want maxed and have everything else dynamic

What a great effort by Turn10.

That is incredibly impressive. I'd certainly be tempted to turn some setting to dynamic that I usually but not always would just put to off and/or low (shadows and AO, for example since they usually look unconvincing to me for the performance cost). Are you able to entirely disable certain settings? Like DOF, for example, that I never want to have on no matter what.

Regards,
SB
 
That is incredibly impressive. I'd certainly be tempted to turn some setting to dynamic that I usually but not always would just put to off and/or low (shadows and AO, for example since they usually look unconvincing to me for the performance cost). Are you able to entirely disable certain settings? Like DOF, for example, that I never want to have on no matter what.

Regards,
SB

Yes! And more...
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This is seriously impressive, what the hell! One of the best ports on the platform :yes:
 
One of the best ports on the platform
Especially the way it supports steering wheels you know with it being a racing game and all - Oh wait it doesn't support steering wheels
I guess you meant "one of the Worst ports on the platform"
 
Especially the way it supports steering wheels you know with it being a racing game and all - Oh wait it doesn't support steering wheels
I guess you meant "one of the Worst ports on the platform"

This is a beta and they said they will be adding support later on. I was talking primarily for performance and customization which is very extensive as you can see and very well explained as well.
 
Yes! And more...

This is seriously impressive, what the hell! One of the best ports on the platform :yes:

Thanks for showing those. OK. I'm definitely seriously impressed by this. If MS can get all UWP gaming titles to support this level of customization and dynamic performance scaling, it might just have something compelling to offer besides a cross platform marketplace. I remain skeptical that they can get other developers to follow suite, but I hope it happens. :)

In many ways this reminds me of the Occulus Rift storefront from what I've read. Where they enforce automatic scaling of settings in order to ensure a consistent level of performance no matter the hardware you run it on (sometimes even if it's below minimum spec.). However, this goes a massive step forward in that it can dynamically adjust settings and also offers far more custom settings.

If UWP is to succeed, I feel this is going to be key. To not only ensure that by default there is a consistent level of performance across a wide range of divergent hardware, but that it also offers a level of customization that PC gamers are used to.

Quantum Break was obviously a rather quick and dirty port and it shows. But this particular Forza entry appears to be developed with UWP in mind from the ground up and it shows.

Regards,
SB
 
This is a beta and they said they will be adding support later on. I was talking primarily for performance and customization which is very extensive as you can see and very well explained as well.

Wheel support is a rather fundamental part of a "sim" racer so even if its only in beta, leaving it out is rather stupid. imagine iD releasing a Doom beta without mouse and keyboard support.
 
Wheel support is a rather fundamental part of a "sim" racer so even if its only in beta, leaving it out is rather stupid. imagine iD releasing a Doom beta without mouse and keyboard support.

Apex is more like classic forza instead of horizon right?

They should have put some rudimentary wheel support for the beta
 
Need for Speed Rivals shipped without wheel support
Where they enforce automatic scaling of settings in order to ensure a consistent level of performance no matter the hardware you run it on (sometimes even if it's below minimum spec.).
The problem starts when devs decide they can do a better job than the user and start taking options away
 
Need for Speed Rivals shipped without wheel support

The problem starts when devs decide they can do a better job than the user and start taking options away

Hence why I also said...

If UWP is to succeed, I feel this is going to be key. To not only ensure that by default there is a consistent level of performance across a wide range of divergent hardware, but that it also offers a level of customization that PC gamers are used to.

It's not one or the other, but I believe they need to have both. Automatic, and preferably dynamic, performance balancing enabled by default and the customization that PC gamers are used to. Any experienced PC gamer will know to disable automatic performance balancing if they want to while everyone else will get a consistent level of performance on their hardware.

Basically what Occulus are doing with their storefront, but one step further by implementing dynamic setting adjustments, not just automatic static adjustments.

Regards,
SB
 
It's not one or the other, but I believe they need to have both. Automatic, and preferably dynamic, performance balancing enabled by default and the customization that PC gamers are used to. Any experienced PC gamer will know to disable automatic performance balancing if they want to while everyone else will get a consistent level of performance on their hardware.

What they have done here with Forza is basically the Nirvana of PC game configuration. This has been a "problem" that has been levelled against PC gaming for literally decades, and in this one game, Turn10 have utterly eliminated it as a disadvantage of PC gaming (as some see it as being) and turned it into a universally better solution. Even console games would benefit from this (the ability to turn individual graphics settings up and down, or off altogether depending on the particular scene load).

I'm not sure whether to be amazed that it hasn't been done before, or amazed at whatever technical wizardry Turn10 have used to make it work here.
 
We thought it would be cool if gamers could have the versatility of gaming in a window with the performance of full screen exclusive.

Yes, that would be nice of course.
 
We thought it would be cool if gamers could have the versatility of gaming in a window with the performance of full screen exclusive.
I didn't think that has been an issue for years. Has anyone done any benchmarks recently on windowed vs. fullscreen exclusive? Personally I don't think I've seen any real difference in many titles for a long time.
 
I didn't think that has been an issue for years. Has anyone done any benchmarks recently on windowed vs. fullscreen exclusive? Personally I don't think I've seen any real difference in many titles for a long time.

The quote from Microsoft goes further to explain: "So, with Windows 10, DirectX 12 games which take up the entire screen perform just as well as the old full screen exclusive mode without any of the full screen exclusive mode disadvantages. This is true for both Win32 and UWP games which use DirectX 12. All of these games can seamlessly alt-tab, run GameDVR, and exhibit normal functionality of a window without any perf degradation vs full screen exclusive."

Personally I can't see how this is a bad thing if true. Let full screen exclusive mode die for newer games, it's good for us all.
 
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