gurgi said:
Exactly. They weren't successful, but are still around. You see the difference? If the Xbox was some startup company, they would be out of business.
I disagree.
First MS was successful to a degree. They are strong in their core market--the US--and appear to be in position to get even stronger. MS was able to outsell Nintendo with basically no sales in Japan. MS has also started to turn a small profit with the Xbox. The fact is most of their losses are HW related.
As for the startup company, it all depends on financing. Do you know how much money Amazon.com lost and for how many years. Hundreds of millions. INSANE money. But they were in it for the long haul. Same with the hosting companies I was telling you about. They sink $100M into a data center, have 24-7 live tech support, hundreds of thousands of monthly bandwidth costs--and then pay $100-$200 a CLIENT for how much?
$7.95/mo
And how can they do this? The oppurtunity to be a long term competitor, gain an eventual profit, and to get their foot in the door for future emerging technologies and markets. I know all of this first hand BTW. It is simply how business is run--if you are not aiming to be huge, but have not found a niche, your competitors are going to outspend you and are going to run you out of business.
MS is simply taking a different plan of attack (subsidizing revenue through other channels, cutting HW costs, and reducing the cost on developers while finding other methods (like LIVE and micro transactions) to cover costs). If MS custs licensing in half, but the install base doubles due to 2x the game support they lose nothing. And if no more killer HW loses this gen could be great for MS. And the goal is obviously long term--MS is looking at the future, and not being in the living room is more costly than getting in.
The big if, like Teasy said, is if MS continues to operate at a huge loss. But with a better HW design, broader 3rd party support due to better licensing deals, and therefore more 1st party sales (remember, Rare has basically made squat for MS so far) I think we can see the very modest profits MS saw in the end of 2004 turn into a trend by 2007. Obviously their PC ties with Intel and nVidia did them no favors this gen, and we can blame their PC ties as part of the reason they lost so much money. MS learned their lesson; now the question is how are they going to get better support to make more money. Obviously they are finding ways.