Teasy said:
So we haven't seen much of a fuss made about it yet. But if Nintendo and Sony start to really get the squeeze put on them by these loss making tactics then I think we'll see some court cases apearing.
Teasy, but there is no ground for a court battle. Remember, a lot of MS losses this gen were due to poor HW licensing and the HD. With a CPU and GPU they own the rights to, and manufacturing it themselves through contracts with fabs, they are totally side stepping the Intel/nVidia issues. Reportedly they have dropped the HD.
As for the news, MS is reducing licensing fees. Nothing inately wrong with this. If they a) sell 2x as many consoles and developers sell 2x as many games EVERYONE is happy. And this does not even begin to count the extra sales on 1st party software to a larger install base. b) Alternative revenue streams. Live!. MMOs. Micro Transactions. MS has clearly laid out a plan to earn revenue through other areas.
As for paying for exclusives, look what Sony did to Nintendo. Sony got a ton of exclusives for the PS and it hurt the N64. Where did Sony get all that money at launch, when they were losing money, to buy these exclusives? Exactly. If we are going to suggest MS doing well by getting exclusives gives Sony room to sue MS, then the reverse is true: Nintendo should sue Sony. They leveraged outside income to obtain exclusives that made their loss leader more attractive, which in the long run resulted in Sony overtaking the market. All I can say to Sony fans is: Live by the Sword, Die by the Sword.
I really consider this "non news". Exclusives and licensing fees have always been a fact of the business--and every new competitor has done it. Undercutting your competitors is a fact of business (it does not always work... sometimes quality is much more important).
But missed in all this discussion is the fact MS may have alternative revenue plans AND a better financial model for the hardware itself. If MS plans on 80% of customers having Live!, and $80 a year that adds up to a lot of money. Throw in some $10/mo MMOs and Micro Transactions and who knows what else they may be able to substantially lower the cost of DEVELOPERS while actually making more money from alternative revenues streams and a larger install base.
Just as an aside note, in the web hosting industry many companies pay over $100 in advertising per client. I have seen referral credits close to a $100 for accounts that take 8 months to pay that back--and there is no guarantee these clients stay. Same companies were paying over $10 a click on Overture (GoTo... they formerly fed the top 3 listings in Google and MSN). These companies lost a TON of money. But they had outside revenue, squeezed out the small guys who could not offord insane advertising, and are now profitable.
It is just a fact of business to leverage your reserves from other areas, take a short to midterm loss, for the goal of a long term profit. It would be near sighted to ignore that MS is not the only one doing this. Sony themselves were in the same position--the only difference now is that they are the prey and not the hunter. And Nintendo is well known for their cut throat business practices in the 80s.