L. Scofield
Veteran
How much RAM is in the devkits for the PS3, PS2, Wii, GCN, etc...? Does anybody know?
How much RAM is in the devkits for the PS3, PS2, Wii, GCN, etc...? Does anybody know?
I know PS3 is 1GB.
Xenos can only access 512MB of physical memory.the graphical bonuses inferred by this extra bit of devkit silicon, this extra 512 megs, extends into gameplay video and live gameplay demonstrations as well, which is even more impactful and misleading.
Surely you are simply adding to your budget and development effort by creating a 1GB version that will never be released?
You know wrong.
PS3 tools (and the newer debug machines) have 512MB of XDR, and 256MB of VRAM.Interesting...why are all reports stating that the Xbox 360's 1GB debugs are now matching the PS3 debugs in RAM?
PS3 tools (and the newer debug machines) have 512MB of XDR, and 256MB of VRAM.
Older debug machines have the same memory as retail boxes (256MB of XDR, 256MB of VRAM).
If reports are saying otherwise, then those reports are obviously incorrect.
Dean
How much RAM is in the devkits for the PS3, PS2, Wii, GCN, etc...? Does anybody know?
PS3 tools (and the newer debug machines) have 512MB of XDR, and 256MB of VRAM.
Older debug machines have the same memory as retail boxes (256MB of XDR, 256MB of VRAM).
If reports are saying otherwise, then those reports are obviously incorrect.
Dean
The new model (DECR-1400A) was introduced in March this year.Excellent When were the older ones replaced by the newer ones? Thanks
Oh so quite late...almost as late as Microsoft's new debugs.The new model (DECR-1400A) was introduced in March this year.
Cheers,
Dean
Wait, how does that confirm that my "overreaction" is silly? I never said that the devkits for other past platforms didn't have extra memory. In fact, I referenced how an Xbox 1 game apparently took advantage of its devkit's beefed-up hardware also.So as expected, most if not all devkits utilize more RAM than the retail consoles. Just to confirm Statix overreaction is silly.
I think doubling the RAM density is usually the simplest way to increase the memory for debugging purposes. It's not that it being double is important it's that it would be harder to add a smaller amount from a hardware perspective.
I'm not saying that original INTENT of the hardware maker is necessarily to deceive audiences from a presentational/marketing perspective. I'm just saying it's going to end up being done that way on the developers' side. I'm sure there are many good technical reasons for having double the amount of extra memory on a dev unit.I think doubling the RAM density is usually the simplest way to increase the memory for debugging purposes. It's not that it being double is important it's that it would be harder to add a smaller amount from a hardware perspective.
I'm not saying that original INTENT of the hardware maker is necessarily to deceive audiences from a presentational/marketing perspective. I'm just saying it's going to end up being done that way on the developers' side. I'm sure there are many good technical reasons for having double the amount of extra memory on a dev unit.