Microsoft boosts Xbox 360 component orders due to upcoming Halo 3 launch

Its ridiculous to say that Halo 3 will not move consoles. Unless the game is completely broken, it will sell consoles. It may suck, and marketing alone will move a ton of consoles.

It will for sure move consoles, I don't think that is in any doubt what so ever. The question though is how many. Most likely it will not reproduce the success of Halo 2 at the current price point. But maybe MS is going for the two tops strategy Kim Shane talked about in an interview quite some time ago. 1st sales top at launch and the 2nd one at christmas as the title is still quite "fresh" and might be aided at that point also by a price drop...
 
So... Going by that logic, MGS4\KZ2\[INSERT A BIG PS3 EXCLUSIVE HERE] is not going to move consoles either right?

Yup thats most likely correct. But most already know what to expect from Halo 3. Games that will sell systems are amazing new games like Uncharted & Heavenly Sword. Games such as Mass Effect & Bioshock for the 360.

Either way both systems will need a price cut very soon.
 
Umm yeah. With that logic the original Xbox didn't come with the DVD remote kit, Media Center Extender kit, a TV, a sound system and a 12-pack of Mountain Dew. So let's make sure we add all those up, because you really needed those to play Halo 2. Oh wait a minute, no they were not. :rolleyes: Let's not get silly.
Too late!

Who in the history of consoles has bought a console without a means to save their progress? Joe Public is going to get a memory card with their Core 360 in order to save games. The list of things you need to play Halo 2 and Halo 3 are...

Console (XB or XB360)
Storage (internal in XB, card in 360 Core)
TV
Electricity
Chair (to sit on)
Fridge (to keep beer cool)
etc.

Everything but the first two items, buyers will invariably have already! So there's no point adding them to the cost. That's ludicrous. The price to play Halo is what you need to spend to add equipment to your home and get the hardware needed to let you run the game and record your progress. No-one wants to play a game where they have to start from the beginning every time. Neither do people generally think it's a good idea to leave their devices on 24/7 to save on a memory card. And they'll all be told they need a memory card in the store too. It's a preposterous notion to advise people 'to play Halo3, don't get a memory card. Just leave your console on all the time.' Who would do that?

I think it's fair to say Halo 3 will be twice the cost of entry as Halo 2.
 
@SugarCoat: Understand where you're coming from, but I think you may be going too far in the opposite direction of defending here. Right now if we go with the anecdotal norm of 25% new unit failure rate, obviously we're left with 3/4 of owners experiencing no serious problems; a far cry from 100% failure. And obviously, not that this figure is good per se, but I think what makes it the story it has become is that the replacement units are almost always of the same failed set, simply patched up. This has condemned a lot of the folk that *are* affected to what seems to be a sort of endless cycle of breakdowns unless that can a) convince MS to ship them a new unit, or b) simply pony up for a new unit themselves.

I don't think the high failure rate on its own would have seen us where we are today in terms of press, rather, I think its these near-fantastical stories of like 7 busted units in a row that raise peoples eyebrows as to what's going on at Redmond in terms of QC.

@Love & Sacrifice: Can you please try to compress your posts into a single post when possible? ;)
 
@SugarCoat: Understand where you're coming from, but I think you may be going too far in the opposite direction of defending here. Right now if we go with the anecdotal norm of 25% new unit failure rate, obviously we're left with 3/4 of owners experiencing no serious problems; a far cry from 100% failure. And obviously, not that this figure is good per se, but I think what makes it the story it has become is that the replacement units are almost always of the same failed set, simply patched up. This has condemned a lot of the folk that *are* affected to what seems to be a sort of endless cycle of breakdowns unless that can a) convince MS to ship them a new unit, or b) simply pony up for a new unit themselves.

I don't think the high failure rate on its own would have seen us where we are today in terms of press, rather, I think its these near-fantastical stories of like 7 busted units in a row that raise peoples eyebrows as to what's going on at Redmond in terms of QC.

@Love & Sacrifice: Can you please try to compress your posts into a single post when possible? ;)



I havent seen any actual proof other then non-scientific totally bias polls done in forums that give any credit to that 25% figure. As i said, those having issues will by in large be the vocal majority. The amount of silly News stories (both on tv and written like poor Davy whos on his twelth unit making him a martyr or the angry Xbox users and microsoft haters), youtube videos, and compounding mob mentality that people get into only adds to swell the outcry greatly. If Microsofts internal QA sucks on refurbs, or if units are dying from a hardware failure not easy to fix, thats one thing, but saying they have had 250,000, 500,000-1,000,000, all the way to 2,000,000-3,000,000 units failing constantly, cycling in and out, since launch to this very day though is a bunk statement to me.

And as i said, even if you were that paranoid, spend the extra $40 and get the extended 2 year warranty through MS.
 
Last edited by a moderator:
I havent seen any actual proof other then non-scientific totally bias polls done in forums.
What about a repair company saying they won't take them any more because they're coming in too fast and are too hard to fix? The rantings of fanboys? What about reporters enquiring of games stores what their returns were like, and reporting very high failure rates? All made up? There's so many pieces of evidence that in isolation one can disregard, but together all end up pointing towards the same situation. There's never yet been a poll or study or report that's revealed only 3% of boxes failing! While lots, no matter how limited in scientific scope, identify a good 20+%. Coupled to MS even avoiding to comment on the matter these days!

This is better covered here though.
 
What about a repair company saying they won't take them any more because they're coming in too fast and are too hard to fix? The rantings of fanboys? What about reporters enquiring of games stores what their returns were like, and reporting very high failure rates? All made up? There's so many pieces of evidence that in isolation one can disregard, but together all end up pointing towards the same situation. There's never yet been a poll or study or report that's revealed only 3% of boxes failing! While lots, no matter how limited in scientific scope, identify a good 20+%. Coupled to MS even avoiding to comment on the matter these days!

This is better covered here though.

if the units are flawed in the hardware thats an issue, infact i would expect a third party repair center decline to fix a problem that they literally cannot fix, not a shock. But that is not the same thing as saying they've had a consistant 25% failure rate that is a growing problem as new units are sold. Again i have only seen recent numbers pulled out of thin air or yanked from bias polls where, once again, the vocal majority will always be the ones having issues. Just like how here Wii owners are by in large the minority when compared to 360 or PS3 owners as your own poll showed. Then these failure numbers spread and become simply accepted. Can you yourself provide multiple sources, mostly from retailers of how many units the entire chain has sold and recieved back? Can you also tell me how many returns were refurb units? I dont think you or anyone can, so again, the number is bunk. When your only source for how many units are functioning vs how many have malfunctioned is on the internet, you're already very flawed. Again dont forget its also always been cool to hate Microsoft. There just far too many variables that make figures like yours dangerously incorrect, or at the very least totally unfounded. As i said previously, even if every unit from the beginning of this year on never had an issue people would still be calling the Xbox 360 an unreliable peice of trash, infact the internet accepted failure percent would problably bloat to 30-40% just for good measure.

Im not saying they havent got a real problem, but i am saying the figures i've been seen thrown around, especially after seeing the effect its had on the mindset of want to be owners as a few in this very thread commented, are not fact but blown out of proportion. The same thing happens during a recall on a product with a flaw thats presented itself in a few limited circumstances, like years ago when people said they wouldnt buy an Xbox 1 because their home was going to burn down from the faulty power adapter.
 
Last edited by a moderator:
Again dont forget its also always been cool to hate Microsoft.

Maybe you were in a coma in the last two years, it far more cool to hate Sony, yet there are no PS3 failure threads or stories. The vocal minority excuse died a year ago, the problem is real. Faulty 360 rants are the number one thread in every Xbox forum on the net.
 
Maybe you were in a coma in the last two years, it far more cool to hate Sony, yet there are no PS3 failure threads or stories. The vocal minority excuse died a year ago, the problem is real. Faulty 360 rants are the number one thread in every Xbox forum on the net.

Microsoft has that beat, even before the Xbox, look at the Zune or how people talk about Windows. If its a product stamped with the microsoft name theres generally always been a crowd following saying its flawed in more ways then one and they'd never touch it. "M$" indeed. Sony has only recently come under fire because people either see them as pushing Blu-Ray and caring less about the user base that made them popular with the PS1/PS2 or because the price is far too much, especially for the current game line-up. Its apples to oranges in my opinion since the abuse Sony is taking does indeed have a bit of merritt and is only based on how people have accepted the PS3. Its not a percent/figure.

My point in bringing up those that dislike Microsoft just to be cool, is that it only adds fuel to the fire and makes my point more clear. You dont know how much complaining is legit, or just hot air from some fanboy/angry purchaser.
 
Last edited by a moderator:
Maybe you were in a coma in the last two years, it far more cool to hate Sony...

Eh.

I'd say the "cool" timeframe has only been over the past 6 months or so. And even then not so much "cool" (acceptable) as radical and different.

Sony screwed themselves with ps3 and the bashing is justified. They got greedy (Bluray & consequent price) and overpromised/underdelivered in an age where consumers can readily find out the truth about a product.

For me, I knew it would be a "failure" (not hitting sales targets) as soon as they announced the price.

MS has their own share of screw-ups in many facets of the business, and I'll agree, the reliability of xb360 is subpar. Anyone I know that has bought one, I strongly encouraged to add the extended warranty. Aside from that, they've done a very nice job with xb360. In fact, were it not for the peripheral pricing, I'd say they've done a near perfect job. Now about that xb360 price drop ... :LOL:
 
Can you yourself provide multiple sources, mostly from retailers of how many units the entire chain has sold and recieved back? Can you also tell me how many returns were refurb units?
Have you read the Rings of Red thread? I'll repeat the bit here, but then any further conversation ought to be held there, rather than turn this thread into an XB360 failure rate thread in addition to that one!

Article :
http://www.dailytech.com/Article.aspx?newsid=7892

Source information :
In an effort to gain a more accurate picture of Xbox 360 failure rate, DailyTech decided to poll retail outlets that sell the Xbox 360 and with it the option to purchase an in-store extended warranty. Out of all Xbox 360 extended warranties sold, we wanted to know how many were claimed by consumers with defective consoles, thus giving us a more accurate failures percentage.

Some key bits
EB Games held conference calls for its Canadian stores informing them of the new policy changes and revealing alarming failure rates of the Xbox 360. “The real numbers were between 30 to 33 percent,â€￾ said former EB Games employee Matthieu G., adding that failure rate was even greater for launch consoles. “We had 35 Xbox 360s at launch I know more than half of them broke within the first six months (red lights or making circles under the game discs). Two of them were dead on arrival.â€￾
The failure rate nearing a third of all Xbox 360 consoles was found at other retailers too. A Best Buy customer service department manager, who wished to remain unnamed, said that failure rates for the console were “between a quarter to a thirdâ€￾ of all units sold.

Can we vouch for these? Not really. We don't know if DailyTech is being honest or making up these figures and quotes. We don't know, if the quotes are real, if the people giving them are being honest. By that token, we know nothing! However, when we take any poll of users that includes working and broken hardware (rather than just counts of broken machines) and see these high figures trending, and couple that with reports from other journalistic sources, the weight of evidence is more in favour of a 20+% failure rate than not. If the failure rate isn't that high, every poll that shows as such happens to have chanced upon a statistical anomaly, every journalistic article is a lie, and every company reporting high failure rates and refusing to work with repairs saying they consider there to be a fundamental motherboard design fault is just confused.
 
SugarCoat you need to read the 'Rings of Red' thread before you post in this one again - it really is at a point where it's not up to anyone to prove the problem exists, but for Microsoft to disprove it exists. And their official statements in that regard are less than encouraging.

I also think your views on "MS hating" vs "Sony hating" are totally warped and surreal, but whatever, such is not my concern. Suffice to say that both companies have 'haters' that can at the drop of a hat list off a litany of points against either. :p
 
SugarCoat you need to read the 'Rings of Red' thread before you post in this one again - it really is at a point where it's not up to anyone to prove the problem exists, but for Microsoft to disprove it exists. And their official statements in that regard are less than encouraging.:
from what i understand nobody is really defending how ms is handling the failure rate problems, it's just that 360 owning forum dwellers who have not experienced the notorious ring of death (personally or with friends') and who are perfectly happy with ms' system & services are sick and tired of this "yes 360 might be doing good at/with [positive news] but we all know it's a pos machine that nobody should consider buying untill the manufacturing problems are gone." mentality and want to say "hey me and my friends' 360 experience do not reflect these crazy 25-33% failure rates and endless horror stories of repair so unless you are one of the 360 owners who did have ror or some one who have actual reliable numbers please stop posting unrealiable collection of internet "articles" and "reports".

i was one of the 360 owners (who never had any issues with both of his 360s)who said "we (consumers) should pressure to ms to release actual failure rates and force them to accept responsibility" on the original rings of death thread, but even i'm getting tired of hearing how crappy 360s are manufactured over over in every 360 related thread, it's especially annoying when most of these negative comments are from people who are not planning to buy 360 or self admitted fans of some corporations.

look at this thread as an example, this is supposed to be a thread about halo 3 and production ramp up yet we are discussing the failure rates again (as a note :i also do not understand why moderation let this thread to be derailed futher instead of warning members that there is already thread on the failure rate issue and ending the debate right there.)
I also think your views on "MS hating" vs "Sony hating"...
ok xboxdestroya, what ever you say;) (i'm really kidding btw)
 
Doh, bad timing on your reply <nu>faust, MS fessed up so to speak. See the RRoD thread or this:
why would it be "bad timing" when i'm one of the first people who said "we (consumers) should pressure to ms to release actual failure rates and force them to accept responsibility" on the rrod thread;) you seems to be misunderstanding the the actual point of my earlier post.
 
why would it be "bad timing" when i'm one of the first people who said "we (consumers) should pressure to ms to release actual failure rates and force them to accept responsibility" on the rrod thread;) you seems to be misunderstanding the the actual point of my earlier post.

Ya, I missed your point, sorry.
 
Have you read the Rings of Red thread? I'll repeat the bit here, but then any further conversation ought to be held there, rather than turn this thread into an XB360 failure rate thread in addition to that one!

Article :
http://www.dailytech.com/Article.aspx?newsid=7892

Source information :


Some key bits



Can we vouch for these? Not really. We don't know if DailyTech is being honest or making up these figures and quotes. We don't know, if the quotes are real, if the people giving them are being honest. By that token, we know nothing! However, when we take any poll of users that includes working and broken hardware (rather than just counts of broken machines) and see these high figures trending, and couple that with reports from other journalistic sources, the weight of evidence is more in favour of a 20+% failure rate than not. If the failure rate isn't that high, every poll that shows as such happens to have chanced upon a statistical anomaly, every journalistic article is a lie, and every company reporting high failure rates and refusing to work with repairs saying they consider there to be a fundamental motherboard design fault is just confused.

Even that is vague though. Is the issue mainly with the 1-2 million launch units? Is that what the 25% failure rate is from? Or is it the 12 million (correct? not up to snuff on current sales numbers) that we're up to now. Ebgames/Gamestop also does their own in house refurbs, how many of those have rebroken and been re-returned? How has that effected the overall percent? See my point? Its a huge difference and these are questions that have answers which can change how good/bad that high failure rate looks. And im sorry but for me, you'd need a lot more then some he said she said reporting. Once again, most of the information and polls are not an accurate source, or anywhere near specific enough to simply leap to a conclusion. There is far too much left to the imagination on the numbers/words used to support exactly what the total failure rate is.

SugarCoat you need to read the 'Rings of Red' thread before you post in this one again - it really is at a point where it's not up to anyone to prove the problem exists, but for Microsoft to disprove it exists. And their official statements in that regard are less than encouraging.

I also think your views on "MS hating" vs "Sony hating" are totally warped and surreal, but whatever, such is not my concern. Suffice to say that both companies have 'haters' that can at the drop of a hat list off a litany of points against either. :p

Oh but i have been following it a bit, and thats exactly why im defending microsoft. I've seen nothing in that thread that has been concrete evidence that 20-25-30% of 12 million new units have failed. That thread is also flooded, flooded, with FUD and thats here which im sure is tame compared to a completely console oriented forum.

I dont have a view on comparing fanboys, Todd brought it up. My point is that bias and fanboys can heavily damage much of the "scientific data" that many places are collecting, and certainly play a part in the "Xbox 360 is a peice of garbage" posts which only further warps the view people have on the console far more then it realistically may be. Nobody is saying the PS3 is junk with some ghost figure so i fail to see how its comparable.
 
Last edited by a moderator:
Oh but i have been following it a bit, and thats exactly why im defending microsoft. I've seen nothing in that thread that has been concrete evidence that 20-25-30% of 12 million new units have failed. That thread is also flooded, flooded, with FUD and thats here which im sure is tame compared to a completely console oriented forum.

I dont have a view on comparing fanboys, Todd brought it up. My point is that bias and fanboys can heavily damage much of the "scientific data" that many places are collecting, and certainly play a part in the "Xbox 360 is a peice of garbage" posts which only further warps the view people have on the console far more then it realistically may be. Nobody is saying the PS3 is junk with some ghost figure so i fail to see how its comparable.

SugarCoat, with today's timely announcement from MS, are you thinking there may be some validity to all this now?
 
Too late!

:) But I was having so much fun. LOL

The list of things you need to play Halo 2 and Halo 3 are...

<snip>
Electricity
Chair (to sit on)
Fridge (to keep beer cool)
etc.

I like those alot. hehe

Anyway, now to the serious stuff...

It's a preposterous notion to advise people 'to play Halo3, don't get a memory card. Just leave your console on all the time.' Who would do that?

I never expanded on what I personally thought about the use of a memory device for the game. I just made the comment that it's not NEEDED or REQUIRED in order to play Halo 3. Would I suggest that they get one? Yeah, but it still doesn't change the fact it's not NEEDED or REQUIRED to play Halo 3. Now if it was a game like Oblivion that required it, then I wouldn't be saying the cost is only $300 for the Core. BTW, there maybe some(like I said previously: the percentage, I have no idea) that won't buy one. Maybe they're not interested in playing single player and will only play 4-player multi-player or System Link. Or maybe they already own a 360 and they already have a memory card or hard drive. Whatever the case may be, $300 for a Core is still all that's NEEDED or REQUIRED to play Halo 3.

I think it's fair to say Halo 3 will be twice the cost of entry as Halo 2.

I think it's fair to say that majority of consoles bought simultaneously with a copy Halo 3 will be with at least a Premium system. There's a gray area since we have multiple SKUs. However, the minimum you can spend is $360, but it can go up from there.

Tommy McClain
 
Back
Top