Microsoft acquired Activision Blizzard King for $69 Billion on 2023-10-13

The CMA has a right to be concerned with a large acquisition like this, but they would be foolish to block MS just to help Sony maintain their anti-competitive (higher prices, no day-1 subscription service, CoD marketing deals) top-dog status.

These are not anti-competitive behaviours, any more than different profit models are. By that logic, Microsoft's previous model of selling full-price games was anti-competitive before GamePass. Individual companies charging more for hardware or games is market forces. Nobody is forced to buy a PlayStation, any more than anybody is forced to by a Switch or Xbox.

By that logic, GamePass marketing deals are also anti-competitive to all Xbox owners who don't subscribe to GamePass. They aren't, it's all about choice. :nope:
 
Let's get serious for a second. CoD is important to Sony. They wouldn't be crying otherwise. So what? It's not damaging enough to competition for them to lose CoD. If anything, it might balance the scales and increase competition if MS were to get ABK. The CMA has a right to be concerned with a large acquisition like this, but they would be foolish to block MS just to help Sony maintain their anti-competitive (higher prices, no day-1 subscription service, CoD marketing deals) top-dog status.
What is anti-competitive with

1. Higher prices? I mean it does not block anybody else from having a lower or even higher price?
2. Again, they choose not to have it, if that is important to a person, there is a competitor that does have it.

In regards to the marketing deals, sure its not a nice thing, but this goes both ways when it comes to MS/Sony, but sure, not a nice thing for the gamer. But wha about the publisher/developer that accepts such deals, they are part of the problem to?
 
Let's get serious for a second. CoD is important to Sony. They wouldn't be crying otherwise. So what? It's not damaging enough to competition for them to lose CoD. If anything, it might balance the scales and increase competition if MS were to get ABK. The CMA has a right to be concerned with a large acquisition like this, but they would be foolish to block MS just to help Sony maintain their anti-competitive (higher prices, no day-1 subscription service, CoD marketing deals) top-dog status.

I think the bigger issue is the CMA allowing sony to continue buying up companies while trying to stop microsoft from buying companies. If anything you'd want the companies that are behind in market share to purchase companies to increase their market share. If MS continues to sell lower numbers of hardware MS might simply pull out of the console market and only have pc /xcloud . I don't see how a competitor exiting the market would be a good thing. Also if we follow the logic on foreclosures then basicly no new company can ever enter this market. It would take way to long to build up enough internal studios and then have them make completed games to actually launch a competitor. The only way for another company to enter the market is if they buy some companies on their way in.

These are not anti-competitive behaviours, any more than different profit models are. By that logic, Microsoft's previous model of selling full-price games was anti-competitive before GamePass. Individual companies charging more for hardware or games is market forces. Nobody is forced to buy a PlayStation, any more than anybody is forced to by a Switch or Xbox.

By that logic, GamePass marketing deals are also anti-competitive to all Xbox owners who don't subscribe to GamePass. They aren't, it's all about choice. :nope:
These are the end results of decades of anti competitive business practices by sony. They entered the market by hmm foreclosing on Sega and Nintendo , paying to get exclusive games that were once multiplatform or exclusive on other platforms. Then they used their deeper pockets to buy up studios . When sony entered the market they out priced Sega and Nintendo then once successful they raised prices with the ps2 we saw them again push prices with the ps3 and that resulted in them only selling half the install base of the ps2. They cut prices for the ps4 but now we are watching the first time in console histroy that I can tell , a company raising prices on already released hardware and software. We are also watching a company trying to use governments to stop competitors from doing what Sony has done in the past
 
These are not anti-competitive behaviours, any more than different profit models are. By that logic, Microsoft's previous model of selling full-price games was anti-competitive before GamePass. Individual companies charging more for hardware or games is market forces. Nobody is forced to buy a PlayStation, any more than anybody is forced to by a Switch or Xbox.

By that logic, GamePass marketing deals are also anti-competitive to all Xbox owners who don't subscribe to GamePass. They aren't, it's all about choice. :nope:

Yeah that argument makes zero sense. For example lets say MS can subsidise services or cheaper products or sacrifice some revenue because they can hugely afford to in order make more people jump in, whereas Sony (and according to their own financial reports) they are losing revenue due to limited supply, thus having to charge extra somewhere else, it can also be claimed that MS are the ones doing anti-competitive practices.
If you are not a monopoly or have not colluded with your competitiors for price cartels, charging more and/or offering less than competition is actually making yourself less competitive.
But console competition is pretty fierce, console adoption between XBOX Series and PS5 have been in similar levels because Sony doesnt have enough stock. Playstation is more crucial for Sony's financials, whereas MS has Windows as a profit powerhouse to finance pretty much everything.
 
I think the bigger issue is the CMA allowing sony to continue buying up companies while trying to stop microsoft from buying companies.

Can you provide clarity on which Sony acquisitions the CMA approved, and which Microsoft acquisitions the CMA have blocked?

They entered the market by hmm foreclosing on Sega and Nintendo , paying to get exclusive games that were once multiplatform or exclusive on other platforms.
Can you clarify what your definition of 'foreclose' is please, and explain exactly how Sony forced SEGA and Nintendo to retreat from the videogame market. As somebody who has owned a bunch of Nintendo consoles since Sony entered the videogame market, WTF are you even talking about? Nintendo sell more consoles than Microsoft and almost as many as Sony only if you don't ignore pure handheld devices. If you include Nintendo sales of Gameboy consoles they have vastly outsold Sony. Foreclosed? WT actual F? 😐
 
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Can you provide clarity on which Sony acquisitions the CMA approved, and which Microsoft acquisitions the CMA have blocked?


Can you clarify what your definition of 'foreclose' is please, and explain exactly how Sony forced SEGA and Nintendo to retreat from the videogame market. As somebody who has owned a bunch of Nintendo consoles since Sony entered the videogame market, WTF are you even talking about? Nintendo sell more consoles than Microsoft and almost as many as Sony only if you don't county pure handheld devices. If you include Nintendo sales of Gameboy consoles they have vastly outsold Sony. Foreclosed? WT actual F? 😐
1) Sony bought Fabrik Games in 2021 a UK based developer and Firesprite in 2021. don't see any phases of investigation there.

2) Foreclosure is used by the CMA as stopping a franchise or title from appearing a console through a purchase.

Sony foreclosed on Sega by purchasing exclusivity of RE 2 for the playstation. They also did it with Tomb raider 2 .

they purchased exclusivity of FF7 for the playstation a franchise that had 6 prior releases on Nintendo platforms.



The first question it tackled was whether or not the acquisition would result in Xbox making Call of Duty exclusive ("foreclosing," by CMA terminology), something Microsoft has said it has no intention of doing, but is only committing to keep on PlayStation for several years.
 

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Instead of focusing on Microsoft’s conduct with respect to Minecraft, the CMA looks to Microsoft’s conduct with respect to the acquisition of less valuable game titles. The CMA concludes that:

Microsoft has pursued this strategy [of making acquired content exclusive to Xbox] when acquiring content that is far less valuable than ABK’s [Activision’s] games, and hence far less likely to divert customers to its console. As such, the CMA considers that Microsoft may have an even stronger incentive to make ABK’s content exclusive to Xbox post-Merger.
This is the exact opposite conclusion that we should draw from Microsoft’s conduct. When a game title is not very valuable, the cost to making that title exclusive to the Xbox is relatively low. That is, Microsoft does not lose very many customers accessing that title on Sony’s console because there are not very many customers to begin with. For a popular game franchise like Call of Duty, the cost of making those titles exclusive is much higher suggesting a weaker incentive to make the content exclusive post-merger.

Good article here
 
1) Sony bought Fabrik Games in 2021 a UK based developer and Firesprite in 2021. don't see any phases of investigation there.
Both acquisitions were below the threshold for requiring approval. Are you really likening acquisition two small companies comprising around 300 people who owned no valuable IP with the a acquisition of Activison-Blizzard 10k employees with a mountain of IP? You can't be serious.

2) Foreclosure is used by the CMA as stopping a franchise or title from appearing a console through a purchase.

No. 😐

Sony foreclosed on Sega by purchasing exclusivity of RE 2 for the playstation. They also did it with Tomb raider 2 .

No. 😐

they purchased exclusivity of FF7 for the playstation a franchise that had 6 prior releases on Nintendo platforms.

Sure, it was because of that and not because the ROM would have cost $6,000, which is why it's released on every platform with sufficient storage space like PlayStation, Microsoft Windows, iOS, Android, Nintendo Switch and Xbox. Polygon did a deep dive article into the history of FF VII in the vague offchance you will keep an open mind.
 
1) Sony bought Fabrik Games in 2021 a UK based developer and Firesprite in 2021. don't see any phases of investigation there.

2) Foreclosure is used by the CMA as stopping a franchise or title from appearing a console through a purchase.

Sony foreclosed on Sega by purchasing exclusivity of RE 2 for the playstation. They also did it with Tomb raider 2 .

they purchased exclusivity of FF7 for the playstation a franchise that had 6 prior releases on Nintendo platforms.


When are you planning to stop making things up? It is tiring. It reduces the level of the discussion.
Also no regulator stopped MS's other acquisitions. So stop making it sound as if CMA and EU are specifically attacking MS because it's MS/American company but allowing Sony to do as they please.
 
Both acquisitions were below the threshold for requiring approval. Are you really likening acquisition two small companies comprising around 300 people who owned no valuable IP with the a acquisition of Activison-Blizzard 10k employees with a mountain of IP? You can't be serious.



No. 😐



No. 😐



Sure, it was because of that and not because the ROM would have cost $6,000, which is why it's released on every platform with sufficient storage space like PlayStation, Microsoft Windows, iOS, Android, Nintendo Switch and Xbox. Polygon did a deep dive article into the history of FF VII in the vague offchance you will keep an open mind.
1) yes since it removes content from other systems by the market leader. The market leaders should always be under more restrictions than the ones further down field . It makes zero sense to put the reins on those further behind in terms of what they can purchase but let the market leader run wild

2) Dunno what to tell you seems like others agree with me on what foreclosure is including the CMA. :eek:
 
1) yes since it removes content from other systems by the market leader. The market leaders should always be under more restrictions than the ones further down field . It makes zero sense to put the reins on those further behind in terms of what they can purchase but let the market leader run wild

2) Dunno what to tell you seems like others agree with me on what foreclosure is including the CMA. :eek:
No
 
1) yes since it removes content from other systems by the market leader. The market leaders should always be under more restrictions than the ones further down field . It makes zero sense to put the reins on those further behind in terms of what they can purchase but let the market leader run wild

Exactly what content were PC/Xbox/Nintendo owners deprived of by Sony acquiring Fabric and Firesprite?

2) Dunno what to tell you seems like others agree with me on what foreclosure is including the CMA. :eek:

Based on the comments on this thread, it's just you. You can find the meaning and context of the different types of foreclosure in the CMA's guidelines. You're welcome! :yes:
 
Still waiting for @eastmen to also come with evidence where MS was prevented from purchasing other studios, of which some btw own existing multiplatform franchises.
 
These are not anti-competitive behaviours, any more than different profit models are. By that logic, Microsoft's previous model of selling full-price games was anti-competitive before GamePass. Individual companies charging more for hardware or games is market forces. Nobody is forced to buy a PlayStation, any more than anybody is forced to by a Switch or Xbox.

By that logic, GamePass marketing deals are also anti-competitive to all Xbox owners who don't subscribe to GamePass. They aren't, it's all about choice. :nope:

I could have worded that better. I should have said anti-consumer. It's true that Sony have the right to have higher prices, not include Day 1 titles in their subscription service and make deals for exclusive CoD marketing and DLC, but it's not really benefitting gamers. Sony is however engaged in plenty of other backroom anti-competitive stuff like blocking games from coming to GamePass for instance. They've been using their top-dog status to hurt competitors for decades, which is expected and legal. But they don't deserve protection from the CMA against MS.
 
I could have worded that better. I should have said anti-consumer. It's true that Sony have the right to have higher prices, not include Day 1 titles in their subscription service and make deals for exclusive CoD marketing and DLC, but it's not really benefitting gamers. Sony is however engaged in plenty of other backroom anti-competitive stuff like blocking games from coming to GamePass for instance. They've been using their top-dog status to hurt competitors for decades, which is expected and legal. But they don't deserve protection from the CMA against MS.
Honestly it seems like some are getting spoiled with the day 1 gamepass. Do you honestly believe that it makes financial sense for Sony to release games day 1? They cant afford to do that as much as MS can. MS is betting everything on Gamepass. Sony needs the funding from games to fund other projects and services. MS can pretty much subsidize their future plans and projects. You are interpreting MS's day 1 as a standard feature and Sony's relactuncy to do it as deliberately harming consumers, when its nothing but MS's initiative to move the market to gamepass. It is more likely for Sony to harm their future game offerings to the consumer by having them Day 1 and as they said those premium subscription services are life cycle management of games. They cant just unload or sacrifice huge sums of money just to get them in the subscription from day 1. What you are ibterpreting as Sony harming consumers is actually MS putting a carrot on a stick to attract you to Gamepass
 
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Honestly it seems like some are getting spoiled with the day 1 gamepass. Do you honestly believe that it makes financial sense for Sony to release games day 1? They cant afford to do that as much as MS can. MS is betting everything on Gamepass. Sony needs the funding from games to fund other projects and services. MS can pretty much subsidize their future plans and projects. You are interpreting MS's day 1 as a standard feature and Sony's relactuncy to do it as deliberately harming consumers, when its nothing but MS's initiative to move the market to gamepass. It is more likely for Sony to harm their future game offerings to the consumer by having them Day 1 and as they said those premium subscription services are life cycle management of games. They cant just unload or sacrifice huge sums of money just to get them in the subscription from day 1. What you are ibterpreting as Sony harming consumers is actually MS putting a carrot on a stick to attract you to Gamepass
What you're describing is cost of acquisition, but that's incorrect usage because carrots are taken away when the goal is reached. MS wants all games to launch on game pass, it's the product, it's what they are working towards; in that sense they are building the product and not hanging the carrot. You cannot look at the individual margins of titles on game pass to determine the overall profitability of the service. It doesn't work like that. A service like game pass to be profitable may require say, 80M a quarter in revenue, at that point in time you're just looking to get as many subscribers as possible to move the service into profitability. That doesn't factor in the additional profits from selling the titles as normal or microtransactions.

Looking at individual titles aren't relevant to the pricing model here, the aim to keep the service alive is to spend money to drive customers and ultimately move the service from unprofitable to profitable. There's not really much about it. Sony doesn't want to do it because it frankly doesn't benefit their model. They are currently the market leader by 2:1, meaning it's cost effective for them to just rely on marketing deals and exclusivity contracts. As MS contracts as a platform, the cost of picking up the tab for exclusivity lessens because they have less market share they need to account for. If MS exits entirely, there no longer needs to be exclusivity or marketing contracts entirely. Seems a pretty straight forward strategy that Sony's best interest is to force MS to compete in the console space in the traditional manner, they have no additional capital spend, they don't have to change processes or models, or invest in anything to build new products. MS on the other hand has to pay 2x or more for marketing and exclusivity rights to make up for the loss on Sony's platform, and the real gain in customers is likely near dismal. It's frankly a waste of money for them and in the 20 some odd years of competing in the console space, they have not been able to progress any further on the console front against Sony. It is pure folly and a misunderstanding by readers to suggest that MS can just spend 70B on making studios and become the leader. Steam has done absolutely nothing when Epic arrived, with their cheaper margins and free games monthly. Epic is nowhere close to making a dent on steam, and steam is now enjoying their highest ever concurrent player base. Entrenched leaders hold significant power and sway over the market, and Sony continues to wield its market power by increasing prices for revenue in a highly competitive space is something the other 2 cannot do. In economics there is no greater indicator of market power than increasing prices with impunity. They have done so in every market except the US where Xbox continues to hold them at nearly 1:1. In a world where 2 companies have nearly 99% identical libraries, but one is $10 cheaper per title, offers game pass, offers cloud gaming, offers better backwards compatibility titles, offers cheaper and smaller consoles, and better accessories and feature sets; this should easily be in favour of Xbox, but it's not. That is how entrenched Sony is in the market.

The pivot to cloud and game pass makes sense for MS where there is no current established leader and they can be that leader, provided they can create a service compelling enough to challenge the traditional market, they have the capital and enough recognition with the gaming industry to actually build the service successfully, so they have.

What MS wants from these acquisitions is definitive global brand recognition for its trial services which are not quite there yet. They acquire to bolster, but more importantly in the long run, it's significantly cheaper for them to produce their titles and put them onto game pass than to have to continually pay out to third parties for a couple of months at a time in which contracts need to be renegotiated. Can Sony do what MS does? No, they cannot. They've neither the capital or infrastructure costs to do it the way MS has. But that does not mean MS is risk free from failure, there is no bullet proof game plan, MS is making this play book by the month and people are watching to see where they stumble. Facebook just spent 15B on complete BS. Expensive failures happen. The services that MS are investing can still very much fail because all it takes, really, is for the expense rate to far surpass the revenue rate, it doesn't matter if you are the leader in cloud gaming and multi game subscriptions if the ventures are not sustainably profitable.
 
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Exactly what content were PC/Xbox/Nintendo owners deprived of by Sony acquiring Fabric and Firesprite?



Based on the comments on this thread, it's just you. You can find the meaning and context of the different types of foreclosure in the CMA's guidelines. You're welcome! :yes:
Any future games either of them might have made . Would love a sequel to persistance actually .

I am very aware of what foreclosure means which is why I linked you to an article explaining it which links to the CMAs brief.
 
What you're describing is cost of acquisition, but that's incorrect usage because carrots are taken away when the goal is reached. MS wants all games to launch on game pass, it's the product, it's what they are working towards; in that sense they are building the product and not hanging the carrot. You cannot look at the individual margins of titles on game pass to determine the overall profitability of the service. It doesn't work like that. A service like game pass to be profitable may require say, 80M a quarter in revenue, at that point in time you're just looking to get as many subscribers as possible to move the service into profitability. That doesn't factor in the additional profits from selling the titles as normal or microtransactions.

Looking at individual titles aren't relevant to the pricing model here, the aim to keep the service alive is to spend money to drive customers and ultimately move the service from unprofitable to profitable. There's not really much about it. Sony doesn't want to do it because it frankly doesn't benefit their model. They are currently the market leader by 2:1, meaning it's cost effective for them to just rely on marketing deals and exclusivity contracts. As MS contracts as a platform, the cost of picking up the tab for exclusivity lessens because they have less market share they need to account for. If MS exits entirely, there no longer needs to be exclusivity or marketing contracts entirely. Seems a pretty straight forward strategy that Sony's best interest is to force MS to compete in the console space in the traditional manner, they have no additional capital spend, they don't have to change processes or models, or invest in anything to build new products. MS on the other hand has to pay 2x or more for marketing and exclusivity rights to make up for the loss on Sony's platform, and the real gain in customers is likely near dismal. It's frankly a waste of money for them and in the 20 some odd years of competing in the console space, they have not been able to progress any further on the console front against Sony. It is pure folly and a misunderstanding by readers to suggest that MS can just spend 70B on making studios and become the leader. Steam has done absolutely nothing when Epic arrived, with their cheaper margins and free games monthly. Epic is nowhere close to making a dent on steam, and steam is now enjoying their highest ever concurrent player base. Entrenched leaders hold significant power and sway over the market, and Sony continues to wield its market power by increasing prices for revenue in a highly competitive space is something the other 2 cannot do. In economics there is no greater indicator of market power than increasing prices with impunity. They have done so in every market except the US where Xbox continues to hold them at nearly 1:1. In a world where 2 companies have nearly 99% identical libraries, but one is $10 cheaper per title, offers game pass, offers cloud gaming, offers better backwards compatibility titles, offers cheaper and smaller consoles, and better accessories and feature sets; this should easily be in favour of Xbox, but it's not. That is how entrenched Sony is in the market.

The pivot to cloud and game pass makes sense for MS where there is no current established leader and they can be that leader, provided they can create a service compelling enough to challenge the traditional market, they have the capital and enough recognition with the gaming industry to actually build the service successfully, so they have.

What MS wants from these acquisitions is definitive global brand recognition for its trial services which are not quite there yet. They acquire to bolster, but more importantly in the long run, it's significantly cheaper for them to produce their titles and put them onto game pass than to have to continually pay out to third parties for a couple of months at a time in which contracts need to be renegotiated. Can Sony do what MS does? No, they cannot. They've neither the capital or infrastructure costs to do it the way MS has. But that does not mean MS is risk free from failure, there is no bullet proof game plan, MS is making this play book by the month and people are watching to see where they stumble. Facebook just spent 15B on complete BS. Expensive failures happen. The services that MS are investing can still very much fail because all it takes, really, is for the expense rate to far surpass the revenue rate, it doesn't matter if you are the leader in cloud gaming and multi game subscriptions if the ventures are not sustainably profitable.
Whats the argument that Sony is purposely anti-consumer by not offering day 1?
 
Whats the argument that Sony is purposely anti-consumer by not offering day 1?
no argument from me. Sony profits less from offering day 1. Obviously, the move is to maximize profits. They could more than likely afford it, but to do so would likely result in less.
One of these days they may have to do it and cannibalize their profits, but that isn't now, which is why they aren't doing it.

I'm just offering another viewpoint on the topic of why MS does it. It's not because they have money to throw around or that they are trying to bottom out the price of games to kill off Sony, it's because the alternative isn't as profitable; and certainly not close to as profitable as it is for Sony and that is expected when you own more than 66% of the market.
 
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