New doesn't necessarily mean better for consumers.
Everyone is trying to build up subscription revenues in other realms besides gaming. But the streamers got a lot of subscribers on the back of low prices and introductory deals. Now they're raising prices and adding advertising on top of subscriptions.
For gamers, the most profitable segment for years was used game sales. A lot of consumers, especially younger gamers, were able to sustain their gaming by trading in games they completed for new ones or other used games.
Developers and publishers may have hated that they didn't get any part of used gaming money but it was arguably better for at least some consumers.
Was used games the most profitable segment for gamers ? I don't know about that. As an ex game stop employee at multiple levels of the company I can say that used games was a loosing racket for the end user. It was super profitable for game stop.