You know, that both sides of the story....uhhh why is Shifty calling out himself?
You know, that both sides of the story....uhhh why is Shifty calling out himself?
A more fitting question: why isn't everyone following their lead?uhhh why is Shifty calling out himself?
Are you serious? That's the worst idea I've seen here yet.A more fitting question: why isn't everyone following their lead?
I am super serious. This place could learn a thing or two by taking opposite approaches in every discussion. There's far worse ideas that have been posted here before.Are you serious? That's the worst idea I've seen here yet.
Your putting words in my mouth here. I made a statement that Xbox’s fanbase is in US and UK and that outside of of those areas the power of the brand is weak.What is this statement based on? Is there some polling that supports this because I feel this is a sentiment is more a case of posited theory that: 360 sells less than PS3 = sony brand loyalty.
What is going onNice move to try and dismiss the whole debate as sociological as you know it's pretty obvious you've lost credibility with everything you post. You literally highlight the impact of Sony brand loyalty.
Yeah, so why the hell weren't patriotic US citizens buying the US console then? If they're all that patriotic that they can't argue rationally over whether this merger is a good idea or not, surely they'd be 'irrationally' buying the US console? But even with the 'pro American' mentality you're pushing, MS can't sell more American consoles to the American People than Sony.
Maybe tats why years Ago, Ms want to tack Microsoft prefix on xbox brand.TIL nobody outside of the UK and US has heard of Microsoft, nor used their products. Despite MSDOS, Windows and Office being the three of the most prolific pieces of software used on the planet.
You know that Sony really downplayed their core brand when launching PlayStation launched, they pushed 'PlayStation'. Just go back and look at all the marketing and adverts. You might find 'Sony' in the small print but that's about it.
Maybe nothing to do with the deal but an important news
This strikes me as more of a career choice and not acquisition related. He's going to be a CEO, career advancement at work here.Maybe nothing to do with the deal but an important news
Your putting words in my mouth here. I made a statement that Xbox’s fanbase is in US and UK and that outside of of those areas the power of the brand is weak.
Instead of focusing on Europe for instance, MS has been focusing their efforts on Latin America. I dunno, perhaps the console is too America centric.
I think this is probably fairly solid. I don't believe Xbox has any real push here outside of UK. I'm not sure why truthfully. I definitely see a larger push with Latin America in their marketing materials. Fundamentally, it may just come down to Xbox treats EU as a tier 2 country for Xbox and Sony treats it... well a tier 2.5 I guess. Both of them still prioritize US first. From an actual market size perspective, the biggest market is NA, followed by UK and Japan. There is still money to be made in the regions outside of that, but the payback isn't as much here. Not having that global footprint does hurt Xbox however, and I'm a bit surprised that they haven't put much effort into expanding further into EU.From a - questionable - anecdotal perspective, when visiting Europe I've seen way more PlayStation marketing than Xbox and I would be interested to hear from those who live outside the UK what the marketing situation is where they live.
This makes sense to me.As I said, PlayStation has sponsored the Champion's League for a long time and as somebody who lives and works in London, PlayStation ads around town (on the sides of buses, in tube stations, on TV and magazines) are something that is very common. Xbox far less so. I wonder if part of that is that Sony want to sell your games and for Xbox, they figure people will spot things trickling into Game Pass - which is also not pushed at all.
I would have thought so too. But apparently the major challenge here for console makers are the taxes. If they can find a way to produce the consoles inside LATAM, then the price comes down considerably for their population and that's a large amount of gamers waiting to latch onto something.I've not been to South America for a long time and that was only Brazil. Culturally, I'd expect the US to have more in common than Western Europe than South America but who knows.
Playstation is preferred in general, marketing is more pronounced, but that doesnt mean people are blindly loyal. People will get pissed off if it is a bad product. Playstation 4 was clearly a better product than One.That wasn't my intention so apologies, but there are folks who have presented the "Sony brand loyalty" argument but I've not seen objective evidence that people fundamentally prefer PlayStation. From a - questionable - anecdotal perspective, when visiting Europe I've seen way more PlayStation marketing than Xbox and I would be interested to hear from those who live outside the UK what the marketing situation is where they live.
As I said, PlayStation has sponsored the Champion's League for a long time and as somebody who lives and works in London, PlayStation ads around town (on the sides of buses, in tube stations, on TV and magazines) are something that is very common. Xbox far less so. I wonder if part of that is that Sony want to sell your games and for Xbox, they figure people will spot things trickling into Game Pass - which is also not pushed at all.
I've not been to South America for a long time and that was only Brazil. Culturally, I'd expect the US to have more in common than Western Europe than South America but who knows.
PS3 managed to outsell Xbox 360 in less time, with generally worse multiplatform experiences, with a generally worse online service, and with usually higher price to entry. There are factors like Xbox's RROD, of course. But it isn't like PS3's didn't have a similar YLOD situation. Also PSN was down for almost a month. Exclusives are important, obviously. But it isn't like Xbox didn't have a great library of exclusives, right up until the end with Titanfall and Rise of the Tomb Raider.The brand loyalty was put to the test two generations before.
During PS3 and 360 people were buying 360's A LOT initially. Especially when Gears of War was released and then Gears of War 2. People are willing to buy another console if it offers the experience they want that the other doesnt.
Many people converted to 360, but were shifting to Playstation afterwards. Especially with RRODs (some had it more than twice), they were giving up on 360 and buying PS3's.
360 sales were dropping gradually as Sony was outcompeting them as prices went down and better games were being released on it.
Even if so, it's a level playing field. If they are being beaten, it's because Sony are outcompeting them on price/performance/library/marketing/whatever. Or rather, what unfair advantage has Sony got that means MS needs a massive publisher buyout to be on level pegging? Quick Googlage tells me MS has more studios than Sony (23 vs 19), plus the finances to secure more 2nd party exclusives and/or timed exclusives to match Sony's moves, so they don't obviously need to own ABK to be able to match Sony's library.
I think this only applies if you want to compete in the traditional console games market, which, divided 4 ways the pie of the revenue may not be worth it with the risks being so monumental. The direction of games is not towards dedicated consoles, and the general direction is pointing towards streaming because, quite frankly, if you want to keep increasing the graphical fidelity of games but keep it contained to 300W watts, there is an obvious hard wall coming.All that just to displace MS who is in last place. The bar continues to get higher and more expensive as you move on to Nintendo and Sony. For sony you'd be competing with a company that has almost 30 years of software , along with popular exclusives and consistently sells over a 100m consoles a generation.
So realistically what would MS need to do to stay competitive. Remember each generation its going to be harder to catch up to Sony. Each generation Sony adds more studios to their portfolio and can release more exclusives each generation. Each generation they get more lock in because people have bought more software and want to bring it along to their next console.
So MS could start up studios and grow them. But what is it now roughly 3-4 years for a triple a title ? Plus the time it takes to build out the studio with employees. So likely another generation would go by before any of the studios start to bear fruit. MS could buy studios already making games just like sony and they do but apparently people hate when MS does it. They would have to buy at least as many per generation as sony just to keep the status quo and would likely have to double the purchase rate over sony to catch up in terms of content. The other option is just to exit the console market and just release games on the pc . This is likely the worse option for gamers as there would only be two consoles on the market and innovation will stagnate.
my thoughts are simply that we aren't ever going to get a real 4th play in the gaming market because of the sheer amount of money it would require. However its very likely that we will go down to two players which is really bad for console gamers. A more competitive MS is the healthiest option for the console market.
I think this only applies if you want to compete in the traditional console games market, which, divided 4 ways the pie of the revenue may not be worth it with the risks being so monumental. The direction of games is not towards dedicated consoles, and the general direction is pointing towards streaming because, quite frankly, if you want to keep increasing the graphical fidelity of games but keep it contained to 300W watts, there is an obvious hard wall coming.
But having said that, I think companies looking into this business see the future as streaming as the number of devices opens up dramatically, and there is an equal playing field. That is where competitors should be slotting themselves in.
The challenge is of course, 2 fold, the first is the technology, and the second is getting the content onto streaming. The first will be solved over time, and that is a slow moving process as it has to run hand in hand with connectivity. The content strategy for cloud will be painful however, you need to put good content up onto streaming even if the technology is not yet ready. And so no game company wants to take a poor deal to put their games onto streaming and receive no revenue from it, but platform holders would be willing to eat those costs. Unfortunately, the most efficient route to do this is through ownership, paying licenses today to put content on streaming when it's not a real market is expensive and inefficient. This is a different story of course when streaming is healthy competitive market, then it's worthwhile to pay to have content onto streaming.
And then you have to additional challenge here that the current market leader is making marketing deals to ensure that marquee titles are being blocked from pricing models that are necessary for streaming. Geforce Now does not count, and I should be clear on that, because anyone who uses Geforce Now is just paying for streaming, you still need to go to Steam and purchase all your games and copy them to the GFN server in order to play them. And since Steam is a separate store, Nvidia doesn't care if GFN dies as a service, and neither does Steam, as they aren't responsible for refunding content back to users. Unlike what we saw with Stadia, refunds for all content where released to owners when they shut down the service, and you can see similar issues with both Sony or MS adopting this model - you don't want to do this because they are responsible for taking care of their entire platform end to end.
People are seeing the Game Pass model incorrectly, I've seen many (outside of this forum) pointing to the end of high quality AAA games, but it's fairly clear here that it is far from supplanting traditional gaming, especially when we have F2P models out there. Game Pass is a foundational model to cloud gaming, and we can see why Luna, Game Pass and PS Now are still alive, but Stadia died. They all offer the games with the streaming service, and if the service shuts down, no loss since they aren't paying for the license of the game, so no refunds.
Stadia may have died in this space, but Luna will be one to watch as Amazon studios continues to put more games out there on multiplatform, eventually with enough titles under their belt, as Disney did, they will move their content exclusive to their own service. They took good notes here on where Google screwed up. Third party only play no longer works like it used to back in the older generations. The current model for success is exclusive content which used to be inherent due to exotic hardware. But now with the way engines are designed to deploy anywhere, ie Unreal, then, it's really just about one thing, which is paying to keep content off other platforms, or paying to create your own content.
This is also why it's very difficult to supplant Sony as leader in this space. They are currently the leaders in this space for a variety of reasons, but mainly around execution. MS continues to build exclusive titles where many 3rd party titles compete and get lost in the sea of competition. If they take the 3rd party titles out of the market however, that creates a weird gap where Sony's library is not covered in this space (thus purchase Bungie) because they dedicate almost all their first party studios to single player experiences - Sony will be working to rectify this. While MS is looking to rectify it's lack of single player experiences.
The problem with single player experiences and cloud streaming? You can draw a crowd, but you can't keep them there longer than the game lasts. They don't want to build a model of subbing and unsubcribing. They also need to fill the streaming service with MP titles that will keep players playing there. Thus CoD.
I think this is probably fairly solid. I don't believe Xbox has any real push here outside of UK. I'm not sure why truthfully.
Playstation is preferred in general, marketing is more pronounced, but that doesnt mean people are blindly loyal. People will get pissed off if it is a bad product.
PS3 managed to outsell Xbox 360 in less time, with generally worse multiplatform experiences, with a generally worse online service, and with usually higher price to entry. There are factors like Xbox's RROD, of course. But it isn't like PS3's didn't have a similar YLOD situation.
The first source is Sony, so perhaps treated with some rise-tinted optimism! However the independent marketing firm's question was asking whether console owners are going to buy the same brand next. Then was presented as "brand loyalty", but the questions don't discern the motive.Maybe it isn't brand loyalty, but there's something beyond the data points that generation that caused sales to end up like they did.
also New Study Claims PlayStation Fans Are More Brand Loyal Than Other Gamers from 2020
Sony Fans Most Loyal from 2006
The maltiplatform exprience was worse at the beginning. Later on it ranged from insignificant to identical and sometimes better. I know because I own both consles. The PS3 didnt have as much of an issue with YLOD as the XBOX had with the RROD. The RROD persisted even after MS supposedly revised their models. The XBOX's library of exclusives were few and lacklaster in comparison. Rise of the Tomb Raider was released in 2015 when the 360 was on its last legs. What difference did you expect it to make? Same with Titanfall. The worse online service, meh apart from online parties, cant say I was missing out much. Plus on PS3 it was free.PS3 managed to outsell Xbox 360 in less time, with generally worse multiplatform experiences, with a generally worse online service, and with usually higher price to entry. There are factors like Xbox's RROD, of course. But it isn't like PS3's didn't have a similar YLOD situation. Also PSN was down for almost a month. Exclusives are important, obviously. But it isn't like Xbox didn't have a great library of exclusives, right up until the end with Titanfall and Rise of the Tomb Raider.
Maybe it isn't brand loyalty, but there's something beyond the data points that generation that caused sales to end up like they did.
also
New Study Claims PlayStation Fans Are More Brand Loyal Than Other Gamers from 2020
Sony Fans Most Loyal from 2006