OK you mean the trailer. IMO I think it is speeded up since I dont think the Cell + 7800GTX could do it at a solid 60fps. Would be amazing but I dont believe the 7800GTX is that powerful.
The final runs at a slightly unstable 30fps on the Cell at higher MHz + RSX. You really think the 7800GTX did that huge of a difference becouse the RSX was not finished year 2005 at showcase time?
I suspect that the Devkit had some specs that enabled them to get that performance out. I doubt it was just a 7800GTX and a lower clocked CPU. If Kojima was expecting to get 60fps with that level detail then he might have achieved even more with the finalized product that had a more powerfull CPU (and probably GPU?). Yet they couldnt and tried to find work around solutions because they found many bottlenecks. Even at 25fps what we have seen was too impressive if it was supposedly running on weaker specs and was just the very early stage of production, They even said in the demosntartion that from there they can only get better. Yet the final game didnt have that level of detail and it run at 30fps
I suspect that the initial specs were suposed to be much powerful but got downgraded. Or I suspect that the design of the initial devkits was more efficient than the final devkits thus they dealt with unexpected bottlnecks later on.
We have seen similar things from other developers too. Armored Core´s first trailer showed better visuals than the final product. All claimed to be in game footage the lighting was more impressive, buildings custed self shadows and they had awesome destructibe physics! If I remember correctly the developers also said that they will make some extra stuff on the PS3 version but I could be wrong so dont quote me on that. The game at the end was nothing more than the same build found on the 360.