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That has an MGS2 vibe in itAnimations are far better and responsive than in any older MGS game...
http://en.wikipedia.org/wiki/Fulton_surface-to-air_recovery_system
And Fulton balloons are necessary for gathering of soldiers and goods because players can create and maintain their own military base at the sea [balloons were first introduced in Peace Walker]. Everything that is shipped to the air is brought there and tasked for various missions (expansion of the base, research of new equipment that can be delivered to the player on the ground, intelligence services). Mother Base management plays very well in hand with the storyline of the game that described Big Boss as a hero who had his own army.
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They will show much more about Mother Base and its systems in todays stream [45mins away].
cut version with gameplay only 1080p
https://www.youtube.com/watch?v=XULJxtkmuM4
Seems like the lighting engine supports translucency:
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Yes, they featured that part of FoxEngine before
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I don't mind the concept of the balloons, but the way they shoot up in the air, irrespective of the weight of their load (but even then), is just weird to me. If that's possible at that speed, then why aren't we launching rockets like that yet?
Also, I believe that the animations are better (the running certainly looks better), but the way the enemy soldier moves doesn't look like much of an improvement imho and stood out to me instantly.
Nice catch .Seems like the lighting engine supports translucency:
They then hover instead of a constant upwards acceleration.[/QUOTE]I don't mind the concept of the balloons, but the way they shoot up in the air, irrespective of the weight of their load (but even then), is just weird to me.
This. MGS is plain nuts! Just go with the flow on these games....for the same reason, there's still a box in the game, where Snake, as silly as it may be, can walk around and fool enemy soldiers in a funny way.