Metal Gear Solid V: The Phantom Pain & Ground Zeroes

I also think the limited loadout really spits in the face of all that freedom. I'd be way more inclined to get creative if I could simply pick whatever weapon or gadget I wanna use from a snappy menu like I did in MGS4

Personally once I unlocked/developed the best gun in each category I could not go back to the weaker ones.
MGSV is too much like a RPG in this regard IMO.

IMO the Rocket & Jehuty arm are fun, they are the most "game changing" gadgets available (the rocket arm has no invert Y axis option so for me it was bit of pain to learn to use it)
 
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I wonder where we will see him. I kind wish we see him at the Playstation event with a surprise announcement
 
The wealth of options is much appreciated, but I wished the game would nudge you towards exploring them every now and again. I also think the limited loadout really spits in the face of all that freedom. I'd be way more inclined to get creative if I could simply pick whatever weapon or gadget I wanna use from a snappy menu like I did in MGS4. Instead I have to not only navigate a clumsy menu. I also have to wait for a supply drop which costs me money every time.
THAT I totally agree with. Snake could carry everything in MGS4 and I want to do that in MGSV with all that stuff available and not worry about costs !
 
Btw does it explain later in the game who Ishmael is? For those that dont know the names Ahab and Ishmael were from the book Moby Dick.

When Ahab asks him who he is, he replies "you are talking to yourself" and then he says that he can call him Ishmael. Ishmael is like a person that exists and doesnt exist. Sometimes he appears to not help Ahab physically as if it is impossible to make physical contact. At a point he gets shot and us unconscious but he disappears like he was never there. Also there is another point earlier where he appears to have been shot before pulling snake from a different angle into another room to guard him.

Hideo often puts hidden symbolism in his games like a post modern novel. In the ending of Ground Zeros when Miller says "what about him" while looking at the camera, people asked who was he talking to. Hideo said that he was talking about him. I didnt put this in the spoilers as it says nothing important about the GZ ending.

Ishmael could be either Hideo or the player who are one with the protagonist. In Kojima's panel when he first revealed that Phantom Pain is actually MGS V he appeared with the bandages and revealed himself by removing them.
Ishmael also appears like he went or he was about to go through a facial plastic surgery. Another indication that he may actually represent the player.
Is he also voiced by the same actor as Ahab?
WTH man,I am replying with my eyelids pressed down to the keyboard ! Watch out for the spoilers man ! Why U do thees !!!!! :runaway:
 
. The wealth of options is much appreciated, but I wished the game would nudge you towards exploring them every now and again.

Agreed. I have barely used any items at all, I only ever develop my standard setup (tranq pistol, tranq sniper rifle, silenced assult rifle - I also have the robot arm, only I never use it). Last time I noticed, my development tree for weapons was sat at 99 - it's a pain because it's hard to know when I can update one of my normal setup. I just ignore the vast, vast majority.
 
The problem with all these systems is that there's pretty much always a really obvious, way safer and much easier way to complete any given goal. Sure, you can use your water pistol to shoot a sleeping guard in the crotch, so when he wakes up he'll run for the next toilet thinking he's pissed his pants in his sleep. When he arrives at his destination you can tranq him, or slit his throat, or do whatever the hell you want with him. Or you can just tranq him in the head right away and be on your way instead. Heck, even the funny decoys are a bit redundant given the unlimited supply of empty clips you can throw instead. The wealth of options is much appreciated, but I wished the game would nudge you towards exploring them every now and again. I also think the limited loadout really spits in the face of all that freedom. I'd be way more inclined to get creative if I could simply pick whatever weapon or gadget I wanna use from a snappy menu like I did in MGS4. Instead I have to not only navigate a clumsy menu. I also have to wait for a supply drop which costs me money every time.
I love the attention to detail, but I'd have gladly traded some of that detail for some hand crafted missions, a better way of traversing the rocky terrain (why the hell can't I climb that 2 foot high rock formation that looks exactly like the one I had no trouble climbing a minute ago?), and a finished game. Half of the game seems like it was designed to facilitate Top 10 videos on youtube.

As for Red Faction Guerilla, Saints Row and, Bethesda games: To me the way emergence works in those games seems almost diametrically opposed to MGSV's approach. In MGSV, you have the option to complete goals which are usually fairly simple by using strategies that are damn near Rube Goldbergian in complexity. In Red Faction and Skyrim, you do insane and unpredictable shit with a simple swing of a hammer or by shouting Fus-Roh-Da in a tavern.
Ok I started spending more hours with the game now. I certainly feel very motivated to explore. The side ops is part of that because they are designed to make you explore the camps for items, recruits and blueprints. Also the fact that there are things hidden around that need a little more search to find. I am constantly on a hunt for supplies, diamonds, rare herbs and skillful personnel for my base. My dog is really helping me find things that I didnt know were there before.

I personally like the limited load out. It adds a sense of planning and realism. I find the menus pretty easy to navigate. I run through them and order for supplies whenever I want fast. It adds a little bit of more tension and encourages you to be more tactical because there are occasions where you might run out of something you need in the middle of a fully staffed camp. You really need to rethink where to set the location of your supplies. It adds depth to the gameplay. Also I can order for specific weapons and items than rely on a complete load out. I am pretty sure there are many people who havent noticed that if they need something specific they can order just one thing to be delivered. Another thing that many people didnt notice is that you dont need to open up the selection menu and choose with the analogue stick the weapon/item they need to use. Tapping the D-Pad quickly rotates through them (i.e tapping up will fast switch through your different primary weapons)
 
Still haven't finished it though I got it on day 1......just don't want Snake's story to end....don't want to feel there is no more of Snake's saga to come. :(

My niece keeps asking me to play it , as she loves the way we make plans to play missions, but I keep making excuses and play other games.
I .......just......don't... Want it to end :( ! :love: Snake, Kojima San what have u done to me !
 
Don't worry, the game does not end on last mission. It also does not feels like an ending.

It feels like the conclusion of this chapter, opening for the next chapter dlc.

You can say it's a bit like destiny 1 ending
 
About equipment talks,

Personally I always use my stunning decoy all the time. It able to stun multiple enemy in one hit lol.

As aa bonus, it also looks silly
 
I popped GZ yesterday out of curiosity and for some reason I feel that GZ had better lighting effects during gameplay and that the models were made out of more polygons.
 
Yup you are not alone, I also feel the night lights looks more impressive. Probably due to the rain?

I don't think that rain type ever happened in tpp except on mother base
.
 
Yup you are not alone, I also feel the night lights looks more impressive. Probably due to the rain?

I don't think that rain type ever happened in tpp except on mother base
.
I dont remember raining in Afghanistan. But it does rain in Afrika. Also one detail I noticed in GZ is that when its raining and you are in reflex mode, you can see the little droplets falling in slow motion and looking properly. I dont remember the effect during my playthrough in Afrika.
The rain looks a lot better in GZ in general. I think that speculars, normals and textures are also more refined. The surfaces look more flat in Phantom Pain.
I feel kinda disappointed now that I noticed it.
 
The flatness of tpp dissappear in cutscene though. Hmm now I'm curious with reflex mode on mother base while raining.

Gotta research the drugs
 
So the game glitched out or something and my son lost a months worth of money. He's pissed to say the least. Still hasn't figured out why yet.
 
So the game glitched out or something and my son lost a months worth of money. He's pissed to say the least. Still hasn't figured out why yet.
He probably didnt lose anything. Some of your money are stored online. If you put your console on rest mode and return later to the game, a lot of your money will be subtracted because you will be disconnected from the servers. If you go to options and choose to connect the money will return back. Hopefully this is what happened
 
But it also possible the money does disappear forever.

Personally I experienced the forever dissappear money only once.

When hit by that bug, the money won't get back to positive when online.

I sold lots of precious metal to bring me back to plus :(
 
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