But make sure you buy both so we get twice your money mwahahaha
Just to be sure buy all 5 versions
But make sure you buy both so we get twice your money mwahahaha
PS exclusive content is better,IMO. This seems like Raiden without his blade !
Since this actually affects gameplay I think this wins.
Hideo Kojima explains who should buy the PS3/X360 version and who should buy the PS4/Xbox One version.
http://www.gamespot.com/articles/ko...-5-ground-zeroes-you-should-buy/1100-6416835/
We are 2 months away form release of Ground Zeroes! Today, Kojima reccomended to Japanese gamers to play the game on PS4 if they can [better graphical fidelity].
^ yes, kojima confirmed it several times.
And this wont spoil MGSV experience, because both games are named MGSV. They are just two chapters, one shorter and linear, other 200x larger in a open world environments.
Metal Gear Solid 5: Ground Zeroes "looks slightly better on the PS4 compared to the Xbox One", according to Game Informer - a feeling reportedly shared by director Hideo Kojima.
Discussing the game's visuals following a hands-on playtest in its latest issue, Game Informer states that "Kojima Productions’ hard work under the hood pays off in the graphics department," noting Fox Engine's impressive lighting and the sight of "watchtowers [crumbling] to hundreds of pieces with an RPG shot".
However, it later adds that "Kojima notes that MGS V looks slightly better on the PS4 compared to the Xbox One, something we also noted before he mentioned it."
I meant it will spoil my first Wow feeling. When I actually get MGSV later, the full one, it will feel like "been there, done that". The first experience of a world carries me quite far into a game. Don't want to lose that excitement on this small demo.
I've read this cover story of GI magazine, screens are amazing. GI was very satisfied with everything they saw, except that they played through GZ main story in only 2 hours (it's not clear if they had access to entire main campaign).
TPP looks magnificent.
I understand that with gfx getting so busy with details, its hard to spot enemies and things, but that can be overcome with correct art choices. Make the enemy's colour pallete such that they stand out in environments, give them a distinguishing silhoutte. same for objects, give them a striking appearance instead of making them glow everywhere.
Bah... I am sure Kojima will be the least spoilsport, so shouldn't be spoiling this thread, but devs need to look into these issues.
yeah, sounds like whining, but its legit from my point of view.
What is "TPP" ?
The Phantom Pain. GI has lots of images of it.
It's really nice seeing Big Boss in truly open environments [for example ducking to hide behind some sheeps].
http://www.gametrailers.com/videos/...v--the-phantom-pain-e3-2013--kojima-interview"Of course we are developing on a pc, so we look forward to releasing something on the PC sometime; but right now we don't have a release date. but we are making it." (3:45)