@Nesh
Actually , to quote Wikipedia, "cut scenes and models were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet-time photography and choreographed gunplay extensively. Kitamura created many of the game's cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima had him redo them in his own style."
Silicon Knights is blameless.
I have no idea what Kojima was Thinking with Twin Snakes then. Unless there is also something else behind the story. Kojima's next MGS games didnt take that cheesy route fortunately.