Metal Gear Solid V: The Phantom Pain & Ground Zeroes

I'm a bit confused .... Ground Zero and Phantom Pain are different games ? Which one is next gen only ?

There is not a next-gen only(see Eurogamer above). Ground Zeroes is just the prologue. So both are part of MGS5. They just haven't announced how they will be distributed yet. They could all be included as one game, or they might ship the prologue first followed up with main game later.

Tommy McClain
 
I did a search on the health regen and I can't find anything conclusive. But every time the game has been shown it's with health regen, and without healthbars or rations. Given the backlash I think they would have said something by now if it's up in the air.

The idea of removing some things with higher difficulties has been brought up before, and I think it's a bad compromise. I'd rather have one set of game mechanics for every difficulty instead of locking mechanics away at higher difficulties. Let me choose what I do or don't want to use regardless of difficulty.

I like that they are still taking feedback on this. But it does make me wonder how strong their own vision is. Are they adding things like the open world because they think it works well for the franchise, or did they just want to make an open world game that they struggling to fit to MGS. It doesn't help that MGS5 looks like a very odd mix of ideas right now.
 
I did a search on the health regen and I can't find anything conclusive. But every time the game has been shown it's with health regen, and without healthbars or rations. Given the backlash I think they would have said something by now if it's up in the air.

The idea of removing some things with higher difficulties has been brought up before, and I think it's a bad compromise. I'd rather have one set of game mechanics for every difficulty instead of locking mechanics away at higher difficulties. Let me choose what I do or don't want to use regardless of difficulty.

I like that they are still taking feedback on this. But it does make me wonder how strong their own vision is. Are they adding things like the open world because they think it works well for the franchise, or did they just want to make an open world game that they struggling to fit to MGS. It doesn't help that MGS5 looks like a very odd mix of ideas right now.

Who needs health in a MGS game? Just don't get hit :p
 
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I quite like the looks. Daytime is always way more difficult than night time imo.

I agree that sometimes it has a touch of plastic look to it, can't put my finger on it, but I guess I know what Cjail is talking about.
 
Kojima says it might not look as good as other next gen games as FOX engine was made for current gen. Which means you are very late Mr. Kojima. Godspeed !
Anyways, the Afghanistan demo was breathtaking. I still wonder when we will see PS3 footage, if at all. or if we all would have already switched over to PS4/Xbone by the time this hits, which would defeat the purpose of the engine itself.
 
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Maybe it's just me but MGS V has a very "plastic like" look.

Yep has that shiny shine DirectX 7 bumpmapping look...though I'm just happy we're getting another MGS game vs waiting who knows how long. That said it still looks good considering the original development target. MGS Rizing was a nice divergence but it wasn't a true MGS game.
 
Textures look a bit low for PS4? Downside of being a port?
If they use same or similar texture resolution than on ps360 versions, yes.

Really hope that they have finalized art at higher resolution.
At least they do have some quite high source resolution for some stuff. (they use photogrammetry.)
 
The plastic look comes with a Hack Kojima's team talked about on their presentation about the rendering of FOX engine. When they want to simulate the environment being wet during or shortly after rain, they bump the specularity of everything universally through their entire G-buffer. It's a dirty cheat, but an extremelly cheap one that ends up being effective, but looks wrong because not all surfaces react to wetness the same way, neither do all surfacess get equally wet during or after rain....
 
Even the in-door demo that takes place in the hospital has the same plastic look.
Guns in the FoxE presentation looks like they are made of plastic and not metal; compare them to the guns in TLOU or Shadow Fall.
Characters have plastic skin as well.

But probably I am just mean, I generally don't give so much importance to graphics.
 
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Maybe it's just me but MGS V has a very "plastic like" look.

I think the past decade of MGS games gave the same vibe of looking plastic. (characters included) Kojima productions like to use a lot of highlights on their surfaces.

Does GZ textures looks worse than those showcased in the TPP E3 trailer?


It's interesting people talked about the fidelity of GZ, some months ago everyone said that it looked more next gen than Phantom Pain, quoting "V: the Phantom Pain" was a vita game and that it also looked like it.

To assure everyone, GZ and PP's fidelity hasn't changed from the vids we saw long ago, but also don't forget the new MGS title has sandbox elements. and if everyone remembers correctly kojima pro said that MGS5 was made for the current gen (up to PS360's specs), so the game was meant to be this gen's MGS title.
 
Interesting that the slow-mo effect during CQC looks exactly the same as the slow-mo effect in the first MGS Rising trailer. I guess it was also running in Fox Engine back then.
 
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