Metal Gear Solid V: The Phantom Pain & Ground Zeroes

so this game are for
PS4, X1, X360, PS3 ?

How about PC?
They used a PC for the Ground Zeroes realtime demo before it was called as MGS5 the phantom pain.
 
Simply amazing. It really captures and expresses the ugliness of war. Something I havent seen in a game try to do before. My hats off to Kojima.
 
Gave in and downloaded the youtube version itself ! Whoa ! Whats going on here ! This surely is a different story from previous MGss. I hope I can get my hands on and finish Peace Walker before I plunge in. This look really really special .

and how does the game look so damn good? Amazing faces and lighting and ppl say Japanese are left behind in terms of tech. I haven't seen so good a sunlight in any other game ! and it is in relaitme, as in not fixed, but changes in realtime. Really wowed and intrigued after this.

One issue, since the voice has changed, I cannot tell when it is SNake's voice we are hearing in the background :( ! Really confusing !
 
OMG. Kojima > PS4 > everything.

I actually already pre-ordered this for PS3, but if there is a PS4 version that might come out alongside it, I'm getting that too. Simply stunning. I really need to play MGS4 again.
 
Red band trailer:
metalgearsolid5-opera6aktm.jpg
 
PC? Is that why the footage was in 60fps when shown on TV?

The fluidity of cutscenes is lost when played on Youtube.

I have it DVR'd... The footage on Youtube does not compare.
 
Last edited by a moderator:
"For this project we were using the PC to build the Fox Engine to create our game," Kojima explained in an interview at E3 today. "We're using the current-generation as a [guideline]. While we were developing on current-gen, next-gen came long. We're really trying to reach the peak of the current generation right now — 360, PS3 — and then see how much we can take it up for the next-generation."

Metal Gear Solid 5: The Phantom Pain's E3 presentation was "more tuned to current generation," Kojima said, in terms of the game's models and textures.

"Once we start going into development for next-generation we're definitely looking for something better than [what] we have shown today," he said. Kojima added that the developer is aiming for a 60 frames per second refresh rate and a higher resolution for the game's Xbox One and PlayStation 4 releases.

http://www.polygon.com/2013/6/13/4425442/next-gen-metal-gear-solid-5-smartphone-tablet-kojima
So, he means these visuals are supposed to be current gen :oops: ! More confusion !
 
I think it's basically the same rendering features on both platforms, but the content and precision is scaled up for nextgen performance levels.
 
The GI was impressive, but there only seems to be one light source, that is the sun. There also seems to be some indirect shadows. (doesn't work without the GI i.e. Only works during the day)
The ground textures however, were a bit bad looking, there were also a lack of polygons (Not on the character models though).
 
Back
Top