The whole game is based around scripted sequences, scripted walking paths for the AI and respawning, the only thing the AI are good at is running towards the place where alarms go off. In firefights the AI is decent at best (they manage to come towards you, but they dont know how to flank you or take cover effectively), they are very stationary once they found you and you got all the time in the world to kill them if you want to.
AI doesn't neccessarily have to act like people to be complex or good.
Playing on The Boss Exreme, I was having a problem I didn't have so much before. I would be at a great distance from a soldier, moving slowly with a strong (50+) cammo index and he would "huh?" notice me from all that distance. Then I would stop moving, raising my cammo index and expecting him to not see anything and carry on. Instead, he would stand there for several seconds, them sight me and sound an alarm.
It took me using nvg thru a sniper scope to finally figure out what was going on....
The soldier saw "something" at a great distance.
He turned to inspect it, but saw nothing.
SO HE GRABBED HIS BINOCULARS
and re-inspected the rooftop a half mile away.
He found me and sounded the alarm.
That's not going to win a chess game but that's fairly complex behavior. Consider that you can have a dozen of these things running around, behaving according to what they can see and hear. Then remember they are put into level designs that are never less than very good.
In the scenario I was describing, my being caught by this particular fellow sent the scenario going in a direction I had never considered before. Impressive since I've attempted the thing 50 frickin times.
What makes the AI good (to me) is the way the enemies can react to what the player does, and to what each other do. INTERACTION (not simulation) is what they do and they do it, on the whole, with a consistancy that facilitates interaction and encourages experimentation with them.
The visual fidelity just isn't there for me to understand why all the areas are tiny, and we gotta load so much, even with repeated installs.
Ostepop, I'm not going to lie. I think you are being overly hard on MGS4 because you don't like Playstation games. It's okay, I still like you. =D I'm sure I'm the only one who feels this way. But the relevance here is that you are playing the game with blinders on. You aren't fooling me and you are cheating yourself because this is the
finest** product to come out of this craft in a long long time. Try to enjoy it half as much as you are trying to dislike it and you will thank me.
**And yes, readers I think this is, the
finest game I have personally played. Objectivly, I can't think of any other game that has this much polish, detail and richness. Graphics, sound, artwork all superlative. Gameplay, level design, and control all delicatly bound together like hands clasped in interlocking fingers. At very least, one must recognize that this game is top shelf, even if they played better ai last gen or the visual fidelity just isn't there for them.