I think this paragraph from Eurogamers review sets the scene for this game, and does perfectly:
This is what we should be pleading, beggin and praying for every time we buy a game, fuck compromises, media analyses, market researches and PR driven game development.
I´m gonna buy this game and maybe even hate it but it will still be worth every dollar...
Well, if there's one thing Metal Gear Solid 4 isn't, it's compromising. Kojima has barred no holds in an extraordinary, kitchen-sink finale to the Solid Snake story. Plausibility is stretched to extremes as every character you can think of (and several you never would) makes a cameo appearance in this melancholy epic. Features that would be a tent-pole selling-point for other games are frittered away as Easter eggs and one-shot surprises. Such is the luxurious length and mind-numbing detail of the cut-scenes and codec conversations that you could put the pad down for almost half the game's ample length. (One character actually asks you to do so at one point, resulting in a typically self-aware and genuinely hilarious joke.)
This is what we should be pleading, beggin and praying for every time we buy a game, fuck compromises, media analyses, market researches and PR driven game development.
I´m gonna buy this game and maybe even hate it but it will still be worth every dollar...