Well a lot of the philosophers were off their rocker...
But in this case, it's a matter of placement as much as anything. The game experience was 'broken' with an unexpected, unrelated, change in the experience. What if Halo3 was interrupted near the end with a scene of grunts in different fashion costumes carefully constructed into a poignant statement about the nature of fashion and culture? Making that statement then and there, even if it's a very intelligent matter of discussion, would leave a lot of players scratching their head as to why put it in a shooter and break up the shooting? And if you were to pick up a philosophy book and in amongst the musings of Descartes, were to find the academic narrative became an action adventure with the Philosopher stealthing through a nuclear complex to defeat his own clone, would that not leave you questioning the presentation of the author? Would you like it if your favourite sport was interrupted with the players breaking into terrible song as a visual discourse on the nature of modern entertainment?
The intentions of the MGS2 team were probably lost on a lot of people. If they were targeting Philosophy majors, they were marginalizing the appeal of their product and losing the impact of their message and everyone else!
For a start Halo 3 is a shallow experience targeted at a very particular audience. The story and presentation of MGS has always had depth and an adult outlook, full of surprises, that it's never completely unexpected. But it was meant to be unexpected...it's meant to make you question - the whole point was Kojima was questioning the player and telling a story only a game could tell. It's a one off, it's something only games can call to their fame - it's something films will never be able to achieve.
And it isn't as sharp a change as you're making it out to be. Playing as Radien was always out of the ordinary and you wondered why you were him, moreover, the gameplay continues similarly, the story continues to be told in the very same way, and you continue using the same mechanics to continue. It isn't a sharp change.
And if Descartes was to tell his Philosophy in a more entertaining way then I might agree with some of what he says, as it stands - Descartes' work is good for criticism
Moreover, you don't have to get the "philosophy" to enjoy it - the "what the f*ck" moment and the thoughts that go through your mind are philosophical whether you like it or not - "normal" people (since philosopher's are insane) philosophise all the time about even the most mundane things. Are you saying that even though you didnt know The Matrix is the movie version of a very famous philosophical experiment/example, you didn't enjoy the moment when it was revealed Neo's world wasn't real? These philosophical surprises have been in film for decades.
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