I don't know how any other method of storytelling would protray MGS2s story for example, where the whole idea was that the target of the story wasn't Raiden, but the player.
It wasn't just Raiden's realisation that
which made the story, it was the player suddenly questioning what exactly they'd been doing for the past 10 hours. That coupled with the
broke the fourth wall and got across the point that it was the player who should be questioning the value and source of information. Raiden was only a vessel for the story, a character who could ask the stupid questions to make the player understand.
It was pretty cool completing the game with the sense that you'd been played, and you didn't really know how
Besides, I'd like to see an explanation why being locked in a room with NPCs who talk at you while you can't interact with them in any way, is any better than a cutscene. I'd prefer a beautifully realised cinematic than being stuck in first person, with the illusion that I'm still in control when in reality I'm not able to do anything (e.g. Half-Life 2).
Oh and OPM UK is usually pretty fair. They gave Resistance 8/10 and recommended CoD3 (9/10) as their launch day shooter, which probably didn't go down too well with their "superiors"
It wasn't just Raiden's realisation that
the Colonel wasn't who he thought, and was actually an AI feeding him information
Fission Mailed screens where the game was still playable
It was pretty cool completing the game with the sense that you'd been played, and you didn't really know how
Besides, I'd like to see an explanation why being locked in a room with NPCs who talk at you while you can't interact with them in any way, is any better than a cutscene. I'd prefer a beautifully realised cinematic than being stuck in first person, with the illusion that I'm still in control when in reality I'm not able to do anything (e.g. Half-Life 2).
Oh and OPM UK is usually pretty fair. They gave Resistance 8/10 and recommended CoD3 (9/10) as their launch day shooter, which probably didn't go down too well with their "superiors"