Mass Effect: Andromeda [PC]

Thing is, with a ambitious game/universe like this, you have to have a "A" team on it. No disrespect to the team(s) who did Andromeda, but somes articles said it was a disaster from time to time, bad management, no clear direction, etc...
As I said, I liked the game, I'm just feel screwed with the non-ending, but I had fun, so in the end it's ok.
 
Perhaps the term is used to just mean branch of an economy, not the specifics of making them.
There are bakers and the baking industry, first is craftmanship, second is about making cakes for cheap and in huge quantity...
But in games we only have the former.
 
But in games we only have the former.

I don't think that's true, if we are talking about electronic games as a whole. Maybe some comparisons with other fields can't be made like for like (e.g. some games may not be cheap to make compared to "regular" big games, especially older ones), but many Facebook, F2P and mobile games would easily fit the mold of huge quantity/low quality.

Industry and craftmanship don't have to be mutually exclusive. Would you say that engineers and artists who worked on come classic, hall of game game are not part of the game industry? Essentially it's about semantics, the word industry can have both positive and negative connotations.
 
I would say that going to an industrial stage would be streamlining and simplifying the way things are done to be able to produce at a lesser cost following processes. We nowaday usually think of industrial as machine based work, but it used to be people working in a work chain.
So if there's no process, no work chain/pipeline, no modular/reusable parts, I don't think it can be called industrial.
Note that programming was meant to reach the industrial stage with OOP where 'objects' were supposed to be reusable across projects, well documented and designed. They imagined we would have 'object' stores where people would purchase whichever ones they needed to assemble to make their application... Instead we have huge tightly coupled complex systems and also some libraries here and there that are not (if at all) well designed a lot of the time...

Anyway we are drifting away from the topic... ^^
 
I watched some youtubers playing this game and I have to ask - why do the female characters look like the fell out of the ugly tree and hit every branch on the way down? I've always been fairly impressed with Bioware's female character models (Bastila:love:) but holy shit man. It's not only that they are unattractive, they are straight up weird looking and their facial expressions look like they were modeled after an aging movie star with 10 too many facelifts. Is Bioware trolling us or something?

Are there any mods that fix this?
 
I watched some youtubers playing this game and I have to ask - why do the female characters look like the fell out of the ugly tree and hit every branch on the way down? I've always been fairly impressed with Bioware's female character models (Bastila:love:) but holy shit man. It's not only that they are unattractive, they are straight up weird looking and their facial expressions look like they were modeled after an aging movie star with 10 too many facelifts. Is Bioware trolling us or something?

Are there any mods that fix this?


Female models in Bioware games have progressively been designed to avoid the male gaze and fight patriarchy look more realistic.
At least in Andromeda they're new characters who are ugly from the start. In Dragon Age Inquisition they butchered the faces of characters that were previously good-looking, like they did with Cassandra and Morrigan (while Dorian the openly-gay male character must have a perfect face structure, of course).

Beware who/where you comment on this though. I can already sense the white knights coming here claiming we only wanted pretty looking characters in our games so we could fap to them.
¯\_(ツ)_/¯
 
Beware who/where you comment on this though. I can already sense the white knights coming here claiming we only wanted pretty looking characters in our games so we could fap to them.
¯\_(ツ)_/¯
What's so wrong with having pretty characters? Movie stars can be handsome but not digital fake people? I'd rather believe Bioware's art team simply fucked up some how. There can't be many people taking a stand against attractive video game people.
 
Bioware Montreal fumbled on overall development, and animations and expressions bore the brunt of the automated scripts they used to setup conversations. They've patched some egregious sections, but they messed up and EA already gave them 5 years.
 
What's so wrong with having pretty characters? Movie stars can be handsome but not digital fake people? I'd rather believe Bioware's art team simply fucked up some how. There can't be many people taking a stand against attractive video game people.
No, the whispered grapevine says that the cause is exactly what Tottentranz wrote in the crossed overpart. A leadership decision.
I'm playing The Secret World right now where people look like, you know, people, rather than fantasy heroes and heroines or for that matter ME:A where they go out of their way to make female faces less feminine than the women I see every day at work.

It's refreshing. No caricatures. Just different people.
 
No, the whispered grapevine says that the cause is exactly what Tottentranz wrote in the crossed overpart. A leadership decision.
I'm playing The Secret World right now where people look like, you know, people, rather than fantasy heroes and heroines or for that matter ME:A where they go out of their way to make female faces less feminine than the women I see every day at work.

It's refreshing. No caricatures. Just different people.
Dude the people in this game do not look like people. The facial expressions are downright laughable.
 
Movie stars can be handsome but not digital fake people?
Movie stars get a pass because they're out of reach for criticism from the polygons of this world. No one cares about movie critics.


No, the whispered grapevine says that the cause is exactly what Tottentranz wrote in the crossed overpart. A leadership decision.
Because the aforementioned sites are willing to boycott the score of a game depending on whether or not it has enough diversity points or not -> which in turn influences metascores.
It's a sad reality, and it has hit Bioware the most out of all big development teams.
 
Dude the people in this game do not look like people. The facial expressions are downright laughable.
I should have added "...within the limitations of the technology used."
I'll stick to my point though - the characters are modeled to look like people. Not photoshopped supermodels or fantasy heroes or whatever. Just a regular spread of folks.
(Branching out on a tangent, personally I find this a bit interesting because it is often claimed that believable human faces are some kind of rendering holy grail, but I find that for storytelling/gaming purposes all that graphical minutiae isn't really necessary, and doesn't make me more involved in the game play. A question one can ask oneself to test the value of the outmost limit of rendering technology is: - "If this had been acted out by live actors, how much more involved would I be?".
My opinion is that even a modestly modelled normal person is more believable and helps immersion more than a perfectly rendered fantasy character.)
In terms of Mass Effect Andromeda, the problems were that the faces and animations looked wrong, not that they were too simplistic per se.
 
I should have added "...within the limitations of the technology used."
I'll stick to my point though - the characters are modeled to look like people. Not photoshopped supermodels or fantasy heroes or whatever. Just a regular spread of folks.
(Branching out on a tangent, personally I find this a bit interesting because it is often claimed that believable human faces are some kind of rendering holy grail, but I find that for storytelling/gaming purposes all that graphical minutiae isn't really necessary, and doesn't make me more involved in the game play. A question one can ask oneself to test the value of the outmost limit of rendering technology is: - "If this had been acted out by live actors, how much more involved would I be?".
My opinion is that even a modestly modelled normal person is more believable and helps immersion more than a perfectly rendered fantasy character.)
In terms of Mass Effect Andromeda, the problems were that the faces and animations looked wrong, not that they were too simplistic per se.
Why are actors almost always good looking? Maybe because people don't like to stare at ugly people up close for extended periods of time. Or at least we would prefer to look at pretty people.

This is entertainment, leave the real life stuff for real life. "Hollywood Realism" I think it's called. I know that most people aren't supermodels, and I also know that you can't shoot the gas can on the back of a jeep and make it explode. But I like explosions and I like titties. Explosions and titties or gtfo. :cool:
 
Why are actors almost always good looking? Maybe because people don't like to stare at ugly people up close for extended periods of time. Or at least we would prefer to look at pretty people.

This is entertainment, leave the real life stuff for real life. "Hollywood Realism" I think it's called. I know that most people aren't supermodels, and I also know that you can't shoot the gas can on the back of a jeep and make it explode. But I like explosions and I like titties. Explosions and titties or gtfo. :cool:
Well, at least ME:A delivers on the explosions! :D
 
Is Frostbite going to be so easily moddable? Even ME1-3 modding was a nightmare process for a while (amount of effort vs nexusmod etc).
 
Is Frostbite going to be so easily moddable? Even ME1-3 modding was a nightmare process for a while (amount of effort vs nexusmod etc).
Titties will happen even if they have to reverse engineer the entire engine. Never underestimate the motivational power of the titty.
 
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