Those people play around a table with pens and paper.
Now I'd like to know what makes a computer game a so called "RPG" to you...
(because a few stats and/or levels clearly don't make one.)
Well they are called cRPG which stand for Computer Role-playing Games. The style of the RPGs in the early days has changed slightly making them more interactive because of the new computers and consoles possibilities -because artists able to build true worlds without them having to be just text based-, not only transferring numbers, worlds and dungeons from the original "pen and paper" experience into video games.
But anyways, I wrote a couple of posts about what an RPG is, in my opinion, here:
http://forum.beyond3d.com/showpost.php?p=1598558&postcount=319
and to some extent here too
http://forum.beyond3d.com/showpost.php?p=1598846&postcount=343
For me an RPG is a game that allows me to experience the story of the game in the most interactive possible way, allowing me to become part of the character, or the character being a reflection of myself. I mean the way you would experience the story if you were the character.
A game that allows you to manifest your personality in the game or the world the developers have shaped, and seeing how the world and people respond to your actions.
For me a good RPG is a game with a branching plot, an element that doesn't mean there should be different stories to choose from, but basically a game which lets you experience yourself in the narrative in a very personal and intimate way.
An interaction with lots of feedback. For instance, I have Crazy Machine Elements, a game based on physics for XBLA....
Think of it as loving to see how physics work in games these days. Your actions providing a response to the player. 'Tis a game that allows you to go on a journey and a story and through it and this journey discover things about yourself, which is what roleplaying is about.
Your character can be unique or remain in your imagination. I wrote the imaginary background of one of my Skyrim characters here:
http://forum.beyond3d.com/showpost.php?p=1598233&postcount=301
In Skyrim, decision-making is not the strong point of the game -I think this will change when the developers finally get rid of the bugs and focus more on the quests and stuff, polishing the huge world they've built-...
But the world around you recognizes your choices and interact with you accordingly. Either when you complete a quest or you have done different quests. i.e. your character's most leveled up skills are Restoration skills, and some people tell you about it. A guard can come and say; "Hello summoner. Wish you could summon me a warm bed".
Or if you are a Healer and have many points in Restoration skills: . "Hi there healer. Skyrim would need more people like you".
Or after completing many quests in a good way, guards are more helpful with you. Small details like that. Then there are the factions and so on. A complex interaction that would require a more advanced AI or a very complex coding.
Also, there is a quest in particular where if you kill someone, it changes the ending of the game, and also some people stop supporting you...
When it comes to story and decision-making then
Dragon Age Origins is the perfect example.
I recently completed a mission where a demon did possess someone and talked to me.
To avoid fighting he offered me a deal, in exchange for him closing a gate forever --a gate other demons used to came through into the world and that tower in particular.
I was given many options, some were dialogue, others were options to attack him immediately if I wanted to. Choices, choices... That's what an RPG is. :smile:
I chose dialogue, out of curiosity, just to know more. The attack options appeared every time just in case I wanted to end any dialogue and attack that demon, so I never ran out of options.
At some point and after knowing what I wanted to know I focused on his deal. There was an option that said: "
Tell me about your deal...".
I chose that and he told me that he would close the gate where other demons came through and only him would be in that tower. I gave him an opportunity and fairly enough he honoured his part of the deal and shut that infernal gate forever.
After talking to him I continued in the tower, there were other things to know about.
At some point I found a vial containing a liquid. I took the flask and the game let me choose. Three options:
a. "
Drink it's content"
b. "
Try to learn more about what it's inside the flask" -don't remember this one well
c. "
Leave it"
I drank it, and I saved the game just before doing it, because I thought I could die.
Fortunately my choice was fine. I didn't read any walkthrough -I like to discover things by myself-, and that's why.
Anyway, you can have more info of this amazing quest here, and notice the complexities of an RPG, how your choices determine the consequences and how things can change.
http://dragonage.wikia.com/wiki/Soldier's_Peak_(quest)
In the tower found a mage who had commited many atrocities, who was a Warden too, but did wrong things. He was human and I spent what was like quarter of an hour talking to him, asking away, although I could fight him if I wanted to.I also used a couple of Persuade options.
Finally I decided not to attack or kill him, BUT... there's always a but... my choice didn't make that demon happy because he had asked me to clear the tower out in exchange for him to seal the infernal gate.
SO when I found him again he was truly upset! We talked a bit but he wanted to kill me for my betrayal. So I had to fight him.
I spared the Warden mage life because he was human, although his actions were truly regrettable. What I didn't know is that the demon would rage when letting him live... I didn't consider that option.
Right or wrong, I did it my way. I chose the outcome, and the dialogue with people after I finished the quest changed accordingly.
You wouldn't believe how good you feel when that happens. You wonder... what would happen if I had done this instead of that? That's what makes an RPG great. It's a great feeling to experience and makes you feel good inwardly.:smile: