The NDA is up on this game and AdvancedMediaNetwork has the review.
Game is confirmed 1080P for PS3. Wii mote sounds like it could allow some great game play.
Some info on graphics for each version:
Game is confirmed 1080P for PS3. Wii mote sounds like it could allow some great game play.
Not sure about this game. Doesn't overly appeal to me, but the Wii version sounds like it could be fun.For example, instead of having to rely on a combination of button presses to execute an uppercut move, Wii users will simply need to flick the controller upwards. To slam an enemy you only need to flick the controller downwards. Leg sweeps, punches, and other moves are all pulled off easily and intuitively with the Wii remote.
Another big bonus that comes from the Wii’s unique control scheme is the ability to control the camera without having to take your thumb off of your attack buttons. While the PS3 and 360 versions use the right thumb stick to control the camera, Wii users only need to tilt the nunchuck attachment to the left or right to get the camera to rotate. While it’s a minor thing in theory, it’s a pretty nice perk that you’ll grow attached to rather quickly.
Some info on graphics for each version:
-aldoGraphically, the PlayStation 3 version looked the best of the three and sported some interesting distortion and blur effects that were absent from the Xbox 360 and Wii versions. Powerful attacks on the PS3 caused ripples of invisible energy to distort the area around the attack momentarily. When asked why this was absent from the 360 version, a developer told us that it was due to the PS3’s ability to handle shaders differently than what can be done on the 360 or Wii. Both the 360 and PS3 versions made use of impressive lighting techniques, particle effects, hi-res textures, and impressive character models while the Wii looks to be a mild step up from the current-gen efforts; though that is certainly to be expected at this point. Also, the PlayStation 3 version of the game was shown running in 1080p, which looked absolutely incredible and sharp while the Xbox 360 was running at a respectable 720p and the Wii version running at 480p. All three versions supported 16:9 widescreen modes.
At this stage of development the Wii and 360 versions held a steadier framerate than what was being shown on the PS3, but they are a bit farther along. The Wii and 360 versions were playing off of their test kits while the PS3 was still running on a development kit. Also with the PS3 version running in 1080p it was pushing the engine a bit harder. By release we were told to expect each version to be running at a stable framerate.
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