download mkv2vob, I am not 100% sure, but I think it accepts all input types not just mkv as it's name suggests.
set FILENAME=plastic_lingerinshadows_partyversion_nosoundfx_h264
MP4Box -aviraw video "%FILENAME%.avi"
MP4Box -add "%FILENAME%_video.h264" -add "%FILENAME%.avi#audio" output.mp4
Aint as easy as renaming, but try this: Download MP4Box
put MP4Box and the video in the same directory, open a cmd-window and change into that directory. Then copy-paste that into the cmd-window (adjust filename if needed, note that you need to omit the .avi extension):
Code:set FILENAME=plastic_lingerinshadows_partyversion_nosoundfx_h264 MP4Box -aviraw video "%FILENAME%.avi" MP4Box -add "%FILENAME%_video.h264" -add "%FILENAME%.avi#audio" output.mp4
Watched the demo and its nice. But it certainly is no technical showcase for the PS3.
Despite inane comparisons in some gaming blogs when word of this started spreading...
I saw the GT small version and was totally not blown away! After the internet hype I was pretty shocked
I was pretty shocked to see next to nothing of technical excellence going on.
Plastic only has 1 coder. One guy who has never developed something on the PS3 before released this. I don't know what you were expecting.
But then if your PC is not even capable of playing back a video of this demo, you probably have not been able to watch several years of scene demos. And understandably your expectations will be totally off the mark with regards to technical excellence.
Expectations were set by comments like :Plastic only has 1 coder. One guy who has never developed something on the PS3 before released this. I don't know what you were expecting.
and...Original Post: A website known as 4Sceners have uploaded an image gallery of screen caps they received when they viewed an amazing in-game demo on the PlayStation 3. They said the game's graphics were truly in-game and looked better than Crysis, KILLZONE 2, and Metal Gear Solid 4.
I trust you don't need to be reminded of the BBC reporter's comments regards a game that outclassed all other games.News has just hit the internet about a “in-game” demo that is “amazing” running on the PS3. This game seems to be the game that had a BBC reporter blown away.
And years of following game engines, not least seeing real PS3 games, means I've no idea what a PS3 can achieve either, right, and actually this demo really is amazing and i just don't appreciate it? Technically this is nothing special. You wanna argue about the polygon amounts, lighting methods, texture qualities, particle densities, IQ, and novel algorithms, sure thing - point out what's so great about the demo. As it is, what I'm seeing is a standard set of normal graphical functions, not really pushing the bar. Perhaps that's all the demo-scene is these days, but the demoscene origins are back in making hardware do things it wasn't supposed to do, and the demo-sceners were the pioneers of incredible thinking and innovation techniques. I would expect a demo, one being trumpeted as fantastic looking, to showcase something that's doing something impressive.And understandably your expectations will be totally off the mark with regards to technical excellence.
Expectations were set by comments like :
and...
I trust you don't need to be reminded of the BBC reporter's comments regards a game that outclassed all other games.
Some people who claimed to have seen the demo said it looked fabulous, so I was expecting something to look fabulous.
And years of following game engines, not least seeing real PS3 games, means I've no idea what a PS3 can achieve either, right, and actually this demo really is amazing and i just don't appreciate it? Technically this is nothing special. You wanna argue about the polygon amounts, lighting methods, texture qualities, particle densities, IQ, and novel algorithms, sure thing - point out what's so great about the demo. As it is, what I'm seeing is a standard set of normal graphical functions, not really pushing the bar. Perhaps that's all the demo-scene is these days, but the demoscene origins are back in making hardware do things it wasn't supposed to do, and the demo-sceners were the pioneers of incredible thinking and innovation techniques. I would expect a demo, one being trumpeted as fantastic looking, to showcase something that's doing something impressive.
That's not to take away from the work done - Plastic weren't reporting this as the greatest thing ever seen on a PlayStation. It's the 3rd party hype that set expectations, and its sadly those expectations that aren't being met.What we really have here, internet misreporting aside, is an interesting artistic creation using computer hardware that's not really rivalling any game engine out there and isn't doing new, amazing things with a PS3 either.Likewise mention of the demo scene sets expectations of foul-mouthed Scandinavians writing mind-numbing code!
It must be remembered that this is not a professional production. Of course it isn't a showcase for the PS3, we're talking about a very small team whom Sony gave a devkit and told "make something cool". For a demoscene production it's got some very high quality stuff, and kudos to Plastic for learning the architecture well enough to be able to make this run as well as it does. Bonzaj himself said it was a nightmare and it's to be expected when big professional gamedev studios can't use it properly yet as well.
Despite inane comparisons in some gaming blogs when word of this started spreading, it would never be a match for state of the art engines like Guerrilla's or ND's or Insomniac's. The demoscene has lagged behind the gamedev community, technically, for many years now, since huge amounts of money started pouring in at the game studios in an effort to improve, mostly, graphics.
That said, the demo has _awesome_ music and a very good atmosphere, and the obvious continuity problems should be resolved in the final version, or explained at least for, as one of Plastic's members said at the pouet.net boards, "trust me, there is a reason for everything" and something on the lines of "it's not exactly a demo, but it's not a game either".
Anyway, despite the original spirit of the demoscene being one of maxing the hardware and eye/ear candy, eventually design became as much or even more important, and so, I seize this opportunity to continue my demoscene evangelization saga by linking to what I believe to be the best demo ever made (to this day), called Lifeforce by the demogroup ASD. They have made technically more impressive demos, and other groups too, but the design of this thing is just awesome, and it's getting much love from the demoscene community since it's release at the Assembly 07 demoparty last year, where it won the demo competition. It was also recently awarded the scene.org Best Demo award for 2007. Check it out here:
http://www.pouet.net/prod.php?which=31571
It runs fine on my p4 2.8 with 512 MB and an nvidia 5900xt at 1152x864 and probably higher, but there's also a link to a video.
This represents for me the best of what the demoscene has to offer and offers perhaps a new light under which to look at Linger in Shadows, and demoscene productions in general, instead of comparing demos to commercial, professionally developed games, and expecting them to break graphical boundaries.
Wow... this post is bigger than I expected. Hope I didn't bore you. Ha!
Dang that takes the prize graphically and artistically. It really runs smooth on a Geforce 5900xt?
Nice post BTW, not boring at all. :smile: