Larrabee at GDC 09

Discussion in 'Architecture and Products' started by bowman, Feb 16, 2009.

  1. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    The video download took forever! But it is a 1080p wmv, just fyi.
     
  2. FirewalkR

    Regular

    Joined:
    Jul 13, 2007
    Messages:
    259
    Likes Received:
    0
    Lemme just copy/paste what I posted on gaf:
    ---
    You guys can get the 1080p wmv from either Project Offset's site (the "GDC'09 Meteor" caption under the thumbnail points to it), which is extremely slow right now, or from Intel's site (click on "Download" below the video), which is fast-ish.

    Looks very good (I'm not sure it's native 1080p though), you can see the motion blur... errr.. subtly blurring the scene sometimes, lighting is awesome, sound is fenomenal, the framerate seems to never ever drop (video is encoded at 30fps)... if this is actually running on some sort of LRB-beta, I'm in! :)
    ---

    Now, I'd expect the B3D crowd to be over-analyzing this right now. Perhaps a dedicated thread to the engine/game would be in order, because most of what I just mentioned could rapidly become OT in this thread, but we have little info so far, and I'm not sure where to create it (as a game, on the PC Games forum, as an engine, I'm not sure where..), so I'll leave it to the mods' criteria. :)
     
  3. Novum

    Regular

    Joined:
    Jun 28, 2006
    Messages:
    335
    Likes Received:
    8
    Location:
    Germany
    I highly doubt that they don't use a mixed base of development machines to make sure everything works equally well, especially considering the much higher market share of Intel.

    Also the implementation of AMD is not superior, but slightly different. Nothing a normal programmer that doesn't write kernel code should care about.
     
  4. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
    wasn't talking about now, but when the first XP and 2003 x64 came out there wasn't much "intel X64" to go by.
    Also their switch in 2005 was supposedly AMD only:
    http://news.zdnet.com/2100-3513_22-142581.html
     
  5. FirewalkR

    Regular

    Joined:
    Jul 13, 2007
    Messages:
    259
    Likes Received:
    0
    I assume that everyone at GDC is too busy taking notes from Michael Abrash and Tom Forsyth's presentations, so they don't have time to post. :)
     
  6. JardeL

    Regular

    Joined:
    Aug 8, 2006
    Messages:
    545
    Likes Received:
    2
    Location:
    Istanbul
    I'd like to hear some Larrabee - console rumours :D ...
     
  7. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Reality-check or ...?

    I'm struggling to believe it'll be as slow as "above 1TF", implying substantially less than 2TF.

    Jawed
     
  8. Arnold Beckenbauer

    Veteran Subscriber

    Joined:
    Oct 11, 2006
    Messages:
    1,756
    Likes Received:
    722
    Location:
    Germany
    For 2 TFLOP you'll need 32 Cores and 2 GHz, which should be doable with 32 nm.
    Maybe they are trying to hide the real number of cores and their clocks. Or we will see nice presentations that their FLOPs are better than Nvida's/AMD's FLOPs.
     
  9. frogblast

    Newcomer

    Joined:
    Apr 1, 2008
    Messages:
    80
    Likes Received:
    4
    They definitely are. They've been asked the question directly several times, and have refused to answer.
     
  10. rpg.314

    Veteran

    Joined:
    Jul 21, 2008
    Messages:
    4,298
    Likes Received:
    0
    Location:
    /
    Has any body taken any pics from the presentation or has any idea if the slides will be posted online? I really wanna know what Abrash and co had to say.
     
  11. rpg.314

    Veteran

    Joined:
    Jul 21, 2008
    Messages:
    4,298
    Likes Received:
    0
    Location:
    /
    1TF at sp seems pretty low to me. rv770 does 1.2T peak (0.96T of you don't count the t unit) and the dx11 gen is only going to raise it to far higher values. And since LRB needs all the compute power to do stuff which is separate for normal gpu's such as rasterization, primitive assembly etc. , it seems like it's going to be underwhelming.
     
  12. Ailuros

    Ailuros Epsilon plus three
    Legend Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    9,511
    Likes Received:
    224
    Location:
    Chania
    If you leave flexibility aside in his sentence (which I have no problem believing given the nature of the architecture), its graphics performance is tied to power efficiency. They probably could have set the performance target way higher then the competition but the resulting power portofolio there would have been a disaster.

    Floating point numbers can tell us exactly what about any architecture, without knowing other critical aspects about all the other parts of it?
     
  13. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    That'll be very interesting. I don't see, that they can do a FMAC faster than 1 cycle, and how long does a Sqrt on x86 take for example?
     
  14. rpg.314

    Veteran

    Joined:
    Jul 21, 2008
    Messages:
    4,298
    Likes Received:
    0
    Location:
    /
    They can do more than 1fmac/cycle if they build sufficiently wide alu's. By this I mean that since alu's are pipelined, if they build 2 vector alu's per core, they still could dual issue a fmac instruction. Whether they do it, is an entirely different matter.
     
  15. liolio

    liolio Aquoiboniste
    Legend

    Joined:
    Jun 28, 2005
    Messages:
    5,724
    Likes Received:
    195
    Location:
    Stateless
    I find the quote really interesting indeed. Most people didn't expect larrabee to perform as well as top of the class GPU so it's not really a surprise. I find the part on power efficiency interesting. It's quiet a surprise if Larrabee is more power efficient than what ATI offer for instance. The next mid range ATI is touted as consuming around 80 Watts so Intel plans to be more power efficient than that. It's also really interesting in regard to Intel will to enter the console market if they want tot succeed they need that kind of characteristic.
    This is the most enlightening part of the interview (in regard to hardware) imho.
    Low power consumption give us some hints (and more knowledgeable members as you ;) will read more into it than me). My take is that Intel follows somehow on the same path/logic as ATI. I may read to much into Abrash quote but it could be tha Intel doesn't want to ship a huge costly too hot low yield (that's quiet a lot :lol: ) chip.
    I'm not sure than they couldn't deliver 32 cores @45nm but it looks like as ATI they give up on big chip for anything / super profitable server processors. They may want larrabee to be around the same size as theirs huge two cores CPUs. Intel may aim at dual chip board for real high end?
    I wonder if Intel could have aim at lower transistor density to be able to achieve cooler clocked higher larrabee. Abrash's figures are a good match for a 16cores larrabee running @ 2GHz and more.
    Low power consumption could also help in the HPC GPGPU realm.
    But I agree by early 2010 this figures will look bad so multi chips GPU sounds like their only choice till 32nm mass availability.
     
  16. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Careful there - do not mix up power consumption with power efficiency.
     
  17. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    This article is mostly about the C++ stuff that was already released and doesn't really offer much:

    http://www.pcper.com/article.php?aid=683

    Jawed
     
  18. compres

    Regular

    Joined:
    Jun 16, 2003
    Messages:
    553
    Likes Received:
    3
    Location:
    Germany
    Does that mean we will have interesting reading/discussing/flaming:)P) this year?
     
  19. spacemonkey

    Newcomer

    Joined:
    Jul 16, 2008
    Messages:
    163
    Likes Received:
    0
    Impress Watch has lots of details (with what I assume are slides from Tom Forsyth's presentation)

    http://pc.watch.impress.co.jp/docs/2009/0330/kaigai498.htm

    could someone please translate the interesting bits?

    edit: never mind the translation, all the interesting bits seem to be in the slides :)
     
    #40 spacemonkey, Mar 29, 2009
    Last edited by a moderator: Mar 29, 2009
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...