I played the game until the bridge level (but failed the mission). Unfortunately, I am tied up right now. So I'll just give my partial feedback.
I now understand why the Lair scores are so spread out. It's mainly because of inconsistency. Those who picked out only the bad elements will rated it low, while those who only saw the good elements rated it high.
Playing the game felt like running an understaffed company. Within one level, you'll be ordered to perform different tasks abruptly before you can finish them. You'll have to abandon what you're doing immediately and get back to them later. If you're not careful, the enemies will reach the gate and you lose.
The control is very precise (which is why some liked it), but sometimes loses its precision when sudden movement, like bumping another dragon, is required (which is why some hated it). I heard there is a sensitivity control in the game, but I have not tried it yet. I can overcome this problem by choosing other ways to kill the dragons (e.g., burn them, or CQC them
).
The graphics is great sometimes and not so good at other times (clipping issues, occassional artifacts). The progressive mesh technology works great. Occassionally I can observe the terrain changes a _tiny_ bit as I approach it, which is kinda cool actually. But I guess it's not supposed to be visible.
The music is good but because the action is hectic (and I'm still learning the ropes), I didn't get to enjoy it as much. I will find opportunties to listen to the music again.
Some reviewers complained about not knowing where the objectives are or what to hit... it's not really a big issue. I can usually identify the targets within 3 seconds. They are probably distracted. Any uncertainty can be tested out quickly by flying towards the suspected targets/locations, or shooting some fireballs and listen to the narration.
Ground fighting is ok/no problem. The camera usually shows the side view of the dragon (good for attacking surrounding soldiers), but you'll need to adjust the camera using L1 if you are targeting a catapult or runaway rhinos some distance away.
At times, you can see the hundreds of ground soldiers chug (framerate drops). But this lasted only for an instance (There may be a "sweet spot" distance to reproduce this issue but I'm not sure since the dragon is constantly moving).
Close quarter dragon combat is ok, but I have not explored it enough. The first few fights are similar because the enemy dragons were slow, the last one I did was a little different. So the difficulty may increase over time.
I died twice while tearing down the lighthouse in the night level, without knowing what happened. I might have bumped too hard into the wall or something. There should be clearer feedback.
Water looks out of place at close up.
Will come back with more info once I finish the game.