New E3 Lair screenshots up at Gamersyde:
http://www.gamersyde.com/news_4613_en.html
The game is now definitely 1080p rendered with 2xMSAA. Oh and it looks gorgeous.
whoa, game is looking really good. those screens look ace imo.
New E3 Lair screenshots up at Gamersyde:
http://www.gamersyde.com/news_4613_en.html
The game is now definitely 1080p rendered with 2xMSAA. Oh and it looks gorgeous.
New E3 Lair screenshots up at Gamersyde:
http://www.gamersyde.com/news_4613_en.html
The game is now definitely 1080p rendered with 2xMSAA. Oh and it looks gorgeous.
After the Ninja Gaiden Sigma "full 1080P" stuff I don't trust any 1080P claims. I don't see how a game of this scope can run at 1080P with AA and not be 15 fps. I hope it's true, but I'd rather it be a good game and not sacrifice anything for 1080P.
After the Ninja Gaiden Sigma "full 1080P" stuff I don't trust any 1080P claims. I don't see how a game of this scope can run at 1080P with AA and not be 15 fps. I hope it's true, but I'd rather it be a good game and not sacrifice anything for 1080P.
Paying attention to the gameplay was a tough task though, mostly because Lair is simply stunning to look at. The draw distance is fantastic, and the enormous maps are rendered down to the last detail. We saw plenty of gorgeous details, from beautiful water shaders to lovely motion blurring when we did a 180-degree turn. Even more amazingly, Lair pulled it off without a single hitch in framerate, making for plenty of smooth flight. And as you can imagine for a game featuring so much fire, the flame effects are some of the best we've ever seen.
Thanks for the hands on ! I will adjust my expectation accordingly. It remains an intriguing title for me because I want to know how far the developers can push PS3 at this point. Can you truly fly anywhere in the game ? e.g., Can I perch somewhere in the city and look out into the ocean ?
Im not trying to give the "this is how it is approach" as of course opinions are going to differ. Although I feel that many of these other statements from media may have played a different game than I did at the show.
From what I played it was pretty linear in terms of where on can and cannot fly. A portion of the map was allocated to any given goal within this area free flight was capable but I dont think one can just fly around or at least that not the impression I got. Im not aware of any "perching" capabilities. Although I only had a chance to play for a few minutes on a couple of occasions.
What does one developer capabilities/talents have to do with another? IMO Factor 5 is far more capable of pulling “stuff” out of the PS3 than Tecmo.
Well, no offense but both Rogue Leader and Rebel Strike are way superior to NG in the graphics department.I doubt Factor 5 are any better than the main Tecmo team, if both where to be given the same budget.
I wouldn't judge Tecmo's ability based on how their B team ported an Xbox 1 game to the PS3. Tecmo has, just like Factor 5, proven themselves to make not only good games, but also very good looking games. (Ninja Gaiden:Black is imo one of the best looking games on the xbox.)
Play Magazine has eccentric taste in games. By "eccentric" I mean "crappy".
I've seen them rave about some real stinkers. They gushed over Tomb Raider: Angel of Darkness for two pages.