cool thanks! DL now for streaming to my 360... it looks more like the real game that way. :smile:
I stand by that comment. Artistically, GTA 4 is lightyears ahead of Lair.
Great water ! The explosion ripple still looks wierd though. I said it's too fast, some said it's too slow. I don't know how they can improve it (Shifty suggested "remove it !" ).
Huh? So have we seen that much of GTA4?
all i can remember is that trailer of footage not even known as ingame stuff at all...
Huh? So have we seen that much of GTA4?
all i can remember is that trailer of footage not even known as ingame stuff at all...
It's supposedly scheduled for this month, but we don't know when, and we don't know if it will be playable (we'd like to assume it will be). Lair is on many a PS3 owner's radar, so getting a close look at gameplay would be huge for June. We'll let you know ASAP when the date pops up, and what you can expect from it.
The pics (are they from the latest build?) are sourced fromSome of the new shots on Playsyde feature improved lighting, better terrain textures and a few other advancements.
But for each of these, you get something like this, too...
lowpoly dragon
super noisy water
The good news is that it does get better looks over time. Must be a crazy race against the clock if they don't delay it a bit more; it would certainly help the graphics a lot.
They must've scrapped everything we've seen in the first techdemo, though, that's the only explanation for showing such rushed content that we've seen in the past months...
the "super noise water" shot is TOO AWSOME, it's full of eyecandies on a seemingly endless scale. and it's still one of the early build.Some of the new shots on Playsyde feature improved lighting, better terrain textures and a few other advancements.
But for each of these, you get something like this, too...
lowpoly dragon
super noisy water
The good news is that it does get better looks over time. Must be a crazy race against the clock if they don't delay it a bit more; it would certainly help the graphics a lot.
They must've scrapped everything we've seen in the first techdemo, though, that's the only explanation for showing such rushed content that we've seen in the past months...
the "super noise water" shot is TOO AWSOME, it's full of eyecandies on a seemingly endless scale. and it's still one of the early build.
De gustibus non est disputandum.
Some of the new shots on Playsyde feature improved lighting, better terrain textures and a few other advancements.
But for each of these, you get something like this, too...
lowpoly dragon
super noisy water
As I understand it, the water is physics based, so any form it takes will have well thought-through reasoning that allows it to look like what real water would look like no matter how un-artistic. As shown by one, water can and does look like that sometimes.