Yeah. looks that way. The footage I've seen has all been fireballs, but an IGN pic shows flame-throwing. Doesn't look much improved on the original effect either
Yes, the fireball is improved. I was saying the flame-thrower didn't look improved. This is jarring because of the 'trailer' they showed, with the most awesome fire effect ever seen in a game. If they hadn't have shown such strong visuals, showing ordinary visuals (still inferior to some last-gen effects though) wouldn't be so disappointing.I disagee, the new 'air' fireball effect looks greatly improved from previous versions. Doesn't have that obvious 'shrinking 2d sprite to give the allusion that it is travelling away from you' effect.
However, I truly believe that this is one game, with the amount of detail that is being thrown around, that I need to see on my TV, in a direct-feed format to truly appreciate.
Honestly, now that we know about quite a few very good looking PS3 games, I just can't comprehend what people like in this one. The new videos even show things like repetitively tiled ground textures - but lighting, shaders and effects are still totally underwhelming compared to practically every other A-category game already out there, not to mention the unreleased ones. I just can't understand this...
Maybe people are actually smart enough to take that into account when talking about it.
Somehow I doubt you'd make that comment if it was a 360 game.
Heavenly Sword has large scope. Rachet has large scope. even Halo3 has large scope. So it's already not an excuse - and fixing the lighting, shaders, and making better textures isn't a question of engine technology anyway.
Heavenly Sword has large scope. Rachet has large scope. even Halo3 has large scope. So it's already not an excuse - and fixing the lighting, shaders, and making better textures isn't a question of engine technology anyway.
Oh god. you did NOT use R&C as an exampleHeavenly Sword has large scope. Rachet has large scope. even Halo3 has large scope. So it's already not an excuse - and fixing the lighting, shaders, and making better textures isn't a question of engine technology anyway.
Heavenly Sword has large scope. Rachet has large scope. even Halo3 has large scope. So it's already not an excuse - and fixing the lighting, shaders, and making better textures isn't a question of engine technology anyway.
How big are the above game worlds and enemies compared to Lair ? None of the example you gave is a flying + walking game (in every level) too. Do they have undulating waters all over the map ? How far can they see at any point in time ? I would have thought most of them designed the game carefully to avoid handling too many things at once. I think Factor 5 is trying to push this limit in Lair.