The X360 version is completely different from teh XBOX, PS2 and PC versions. If the X360 version gets ported back to PC I guess we'll have to see, has anyone confirmed that link is true?
In any case, I don't see how they could have it ready for launch day for the PC, it would have to come out later as a seperate versio or something...
"Making the Montreal team's life even more difficult is that it isn't able to start work on upgrading any area of the game until it receives something resembling final PS2 assets from the Montpellier team.
Since both games are supposed to be released around the same time, it's important that the Xbox 360 team be able to work quickly and efficiently, which is why it spent time developing a "displacement tool" that does some of the work automatically. We're not entirely sure how the displacement tool works, but based on the demonstration, it seems the tool is able to take environments from the PS2 game to create more-detailed geometry using information from the textures. Advanced texturing and bump-mapping techniques (not unlike the "virtual displacement mapping" of Epic's Unreal Engine 3.0) are then used to give relatively flat surfaces the appearances of craggy walls and uneven rocky paths, for example. "
http://www.gamespot.com/xbox360/action/kingkong/news.html?sid=6135061