Hitman 3 added DLSS 3 and it's a curious case for DLSS 3 as the game hasn't improved one bit on the exceptionally poor CPU performance when RT effects are enabled.
CPU performance from the excellent DF review by
@Dictator :
I played around in the same map (Mendoza) and while FG improves framerate nicely in a scene like this, the latency can feel very sluggish. GFE performance overlay indicated over 80ms PC latency in the same scene as in DF's shot on a Ryzen 7600X + 4090, RT reflections high, no RT shadow (middle option in DF screenshot):
I turned around, moved a bit to a much simpler scene and was then limited by V-sync, latency is less than half and feels totally playable:
What this means for actual gameplay is that a big yucky increase in input latency can suddenly occur when entering a bad area or looking the wrong way even if framerate stays high enough not to noticeably drop.
This is ofcourse a game engine limitation as PC latency in the heavy scene without FG was only about 10ms lower, but it's also an interesting showcase of how DLSS FG isn't necessarily a magic bullet for CPU limited scenarios. One might need to lower graphics settings anyway in order to get a consistently good gameplay experience. I actually had already lowered settings by turning RT shadows off, with them enabled PC latency was over 100ms in the first scene.