I just take it he means that in order to achieve the right kind of spin on a heavy ball means you'll need a large movement that will still be visible after you've released the ball.
What Kinect Bowling is doing however is just finding a way of dealing with the fact that it cannot read your wrist movement or your grip. It's a sacrifice to technical limitations and does not actually resemble real bowling, but you can get used to it easily enough I think. It just means that you cannot translate your real world knowledge of throwing a bowling ball directly to this game.
What Kinect Bowling is doing however is just finding a way of dealing with the fact that it cannot read your wrist movement or your grip. It's a sacrifice to technical limitations and does not actually resemble real bowling, but you can get used to it easily enough I think. It just means that you cannot translate your real world knowledge of throwing a bowling ball directly to this game.