KILLZONE Shadow Fall [PS4]

Are the images of the helghast ingame? For that the demo of the E3 of the forest they were not so well made

this way of badly the textures in the final version?

sorry .
kzsfodx0q.jpg
 
@texanos: only one of the images is showing up here.

Where are you getting these images from? Cos they have a weird resolution. The game is native 1920X1080. Also, is there any direct feed version of any playthrough of the forest level around?
 
Yea, the forest demo has a lot of low res textures which weren' there in the first demo. Also, a lot of pop ups. Maybe they are yet to optimise it. Atleast, it confirms that it was running on a ps4 and not some high end PC.
 
Lets see if they show something new at Gamescom.

There's a fair chance at that, since that's just a few hours drive from their studio ... You'd hope the European studios to be allowed to shine on their home turfs, and in Sony's biggest market, but of course time contraints can still always mean we'll see the same demoes as at E3.
 
ust like in the single player campaign, Killzone: Shadow Fall’s multiplayer gives you the freedom to play the game exactly how you want. Using the new customizable Warzone features demonstrated in the trailer, you can pick the number of players (4-24), rules, mission modes, classes, abilities and weapons you want to allow in a match, then save these choices as a preset to share with the rest of the Shadow Fall community.

With an ever-evolving selection of Warzone presets, you’ll have no trouble finding fresh and challenging online matches in Killzone: Shadow Fall. In addition, the community team will regularly highlight interesting new Warzone presets and introduce new options to customize and play with by means of expansion packs.

That’s not all, of course – we’ve worked hard to make sure Killzone: Shadow Fall will be a fun, competitive multiplayer experience that’s easy to get into, but difficult to master. There are now eight different rotating mission modes, four of which are new to Killzone: Shadow Fall. The game has three classes with unique abilities and 22 different weapons – all unlocked from the get-go, so you can determine for yourself how and in which order you want to specialize.

We’ve also redesigned our progression system to work with challenges rather than XP. There are over 1500 increasingly difficult challenges to complete in Killzone: Shadow Fall multiplayer, so you’ll have plenty of opportunity to prove your skills and collect rewards. To increase longevity even further, we plan to continue support for the title well after launch – and yes, DLC multiplayer maps will be released free of charge to ensure everyone can play.

So, the max lpayer count is 24. Custom games for all and free DLC for all is BIG news :D ! Oh, and the gfx look spectacular !

Now this is what I fucking call next gen lighting:

kzsf_ss_2013-08-20_gamescom-multiplayer_01.jpg


kzsf_ss_2013-08-20_gamescom-multiplayer_03.jpg


kzsf_ss_2013-08-20_gamescom-multiplayer_02.jpg




If I could, I would buy this RIGHT NOW ! :p

More screens here : http://www.killzone.com/kz3/en_GB/blog/news/2013-08-20_gamescom-multiplayer.html
 
Oh god, so much aliasing. Those chain fences look particularly horrible. But even the guns are horribly aliased. At least world geometry is somewhat less bad. I hope some games this gen do some proper transparency AA along with some proper MSAA.

But I'm going to guess that they'll likely spend the performance budget for other things, but OMG that's such an eyesore. I guess another reason I wouldn't get a next gen console purely for games.

Regards,
SB
 
GAF will be happy with the custom war zone feature.

No more perks in their zone !

Edit:
Would be great if they can add environmental effects later.
 
Yay, not having to unlock weapons and shit.

Boo, challenges. The goal should be whatever the current objective is, not distracting players with challenges.
 
Yay, not having to unlock weapons and shit.

Boo, challenges. The goal should be whatever the current objective is, not distracting players with challenges.

You mean challenges are like trophies ? They cannot be disabled ?

Yeah the current objective should override everything else.
 
You mean challenges are like trophies ? They cannot be disabled ?

Yeah the current objective should override everything else.

I don't know if they can be disabled, but I doubt players would if they were able to. Which means they'll go off and do their own thing instead of mission objectives. It discourages teamwork.
 
I don't know if they can be disabled, but I doubt players would if they were able to. Which means they'll go off and do their own thing instead of mission objectives. It discourages teamwork.

Yeah, I meant the owner of a Warzone. Hopefully he can disable challenges in his zone.
 
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