KILLZONE Shadow Fall [PS4]

1996: OMG IT LOOKS JUST LIKE REAL LIFE
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2013: AAAUUUUGH MY EYES THESE GRAPHICS ARE SO UGLY
kzsf_ss_2013-08-20_gamescom-multiplayer_06.jpg
 
Oh god, so much aliasing. Those chain fences look particularly horrible. But even the guns are horribly aliased. At least world geometry is somewhat less bad. I hope some games this gen do some proper transparency AA along with some proper MSAA.

But I'm going to guess that they'll likely spend the performance budget for other things, but OMG that's such an eyesore. I guess another reason I wouldn't get a next gen console purely for games.

Regards,
SB

yes, thats sad but true. More so, since its coming from GG. Aliasing was a non issue in KZ2, but I guess we have to make do with it now. The IQ is bad, hence I only wrote " Next gen lighting " :p and not visuals ! Just look at that daytime lighting on guns, objects,etc. Beautiful !

They seem to be playing it safe with everything on KZSF. The MP count is still 24. But I love the open options for games. It can mean the MP will have a loong loong life and will keep evolving. Free MP DLC will only boost it more.

The way PS+ functions, I am sure this will just go free to play later.
 
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...but they also allow Warzone customizations. If they allow weather changes, the user should be able to choose "clear sky" too. :)

I think perhaps they need more time to solve everything.
 
I was just saying cover up the AA with whatever environmental effects u have too. THey will only look cooler !

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Do I see POM on the stones on the ground !
 
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As for time, yes, you can see they are hard pressed for it. We haven't had a single proper story trailer yet. Mocaps and cutscenes still pending I guess.

BTW, is th egame playable at Gamescom?

Reminds me of FLash and Thunder Map pack : Southern Hills !:
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Holy shit, the daylight looks so damn cool:
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didn't they said they are waiting for SCEE engineers to cook up with some new AA or something? I remember reading it on gaf. Current or E3 build was using FXAA.
 
Ehhh, I don't see the fuss.
Aside from few aliasing here and there, I think the game looks pretty clean over all.

The day shots look very good, but the night shots in the previous page have quite a lot of aliasing. Probably more visible due to high contrast of a night lighting setup.

Umm...isn't object based motion blur missing from these MP shots? KZ2 and 3 both had that effect.
 
The day shots look very good, but the night shots in the previous page have quite a lot of aliasing. Probably more visible due to high contrast of a night lighting setup.

Umm...isn't object based motion blur missing from these MP shots? KZ2 and 3 both had that effect.

The night shots look pretty clean too imo.
I can only spot few places with obvious aliasing.
I wanna see how it looks in motion tho.
 
Yeah, the mp looks better than most other game's sp, I see GG is keeping this tradition in nextgen too:).
I wonder how much improvement the campaign has received?!
 
Amazon.co.uk informed me that:

"Killzone Shadow Fall (PS4)"
Estimated arrival date: December 02 2013 - December 06 2013

WTF... why not at launch date ? So the poor PS4 owners in the US have to wait 3 weeks to get
their hands on KZ:SF ?
 
Amazon.co.uk informed me that:

"Killzone Shadow Fall (PS4)"
Estimated arrival date: December 02 2013 - December 06 2013

WTF... why not at launch date ? So the poor PS4 owners in the US have to wait 3 weeks to get
their hands on KZ:SF ?

I will let them take their time !
 
Screenshots are a pretty dumb way to gauge the visuals of a game nowadays. There are far too many dynamic effects that you can only appreciate in motion. I don't think those screenshots look particularly amazing, but if you watch the gameplay vids the game looks very nice.
 
Amazon.co.uk informed me that:

"Killzone Shadow Fall (PS4)"
Estimated arrival date: December 02 2013 - December 06 2013

WTF... why not at launch date ? So the poor PS4 owners in the US have to wait 3 weeks to get
their hands on KZ:SF ?

This is what I got from Amazon.co.uk

"Killzone Shadow Fall (PS4)"
Estimated arrival date: November 29 2013 - November 29 2013
 
http://www.gamereactor.eu/previews/88604/Killzone%3A+Shadow+Fall+Multiplayer+Hands-On/

Hands on MP by Gamereactor:
XP has been thrown out the window, and instead of the usual levelling, progress is tied to a variety of challenges. Every gun, character class and game mode has its own, and put together there are over 1500 of them. Completing the challenges is rewarded with cosmetic stuff like new skins for the guns and characters alike, but there are also some more useful prizes like different ammo types and add-ons for the weapons. The game's director wanted to emphasize though, that players won't be able to gain the upper hand based simply on those, but that in the end it'll be individual skill that decides the winner.

The second Warzone was split into different phases. In the first, we had to dominate three control points, which was quickly followed by a section where we attacked and then defended some generators. At the end the scores were all tallied up. The latter Warzone required a lot of teamplay, and it proved that the multiplayer has a lot of potential variety in it.
The multiplayer flowed smoothly on the screen even during the more hectic bulletstorms. There were also no compromises in the amount of effects, and the rich details were evident even in the midst of the battle

Apparwntly GG has tweeted that they are going for 60 fps with the MP. Maybe that explains the lack of OMB.
 
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