And that MP game was live http://i.imgur.com/u2N4Bva.png
About that PS4 closed beta...
EDIT: I hope they fix the KZ2 party system. When I invited my friends to join, sometimes they end up in the opposite team.
And that MP game was live http://i.imgur.com/u2N4Bva.png
Oh god, so much aliasing. Those chain fences look particularly horrible. But even the guns are horribly aliased. At least world geometry is somewhat less bad. I hope some games this gen do some proper transparency AA along with some proper MSAA.
But I'm going to guess that they'll likely spend the performance budget for other things, but OMG that's such an eyesore. I guess another reason I wouldn't get a next gen console purely for games.
Regards,
SB
KZ2 MP has heavy environmental effects to cover up the aliasing though.
Ehhh, I don't see the fuss.
Aside from few aliasing here and there, I think the game looks pretty clean over all.
The day shots look very good, but the night shots in the previous page have quite a lot of aliasing. Probably more visible due to high contrast of a night lighting setup.
Umm...isn't object based motion blur missing from these MP shots? KZ2 and 3 both had that effect.
The night shots look pretty clean too imo.
I can only spot few places with obvious aliasing.
I wanna see how it looks in motion tho.
Amazon.co.uk informed me that:
"Killzone Shadow Fall (PS4)"
Estimated arrival date: December 02 2013 - December 06 2013
WTF... why not at launch date ? So the poor PS4 owners in the US have to wait 3 weeks to get
their hands on KZ:SF ?
Amazon.co.uk informed me that:
"Killzone Shadow Fall (PS4)"
Estimated arrival date: December 02 2013 - December 06 2013
WTF... why not at launch date ? So the poor PS4 owners in the US have to wait 3 weeks to get
their hands on KZ:SF ?
"Killzone Shadow Fall (PS4)"
Estimated arrival date: November 29 2013 - November 29 2013
XP has been thrown out the window, and instead of the usual levelling, progress is tied to a variety of challenges. Every gun, character class and game mode has its own, and put together there are over 1500 of them. Completing the challenges is rewarded with cosmetic stuff like new skins for the guns and characters alike, but there are also some more useful prizes like different ammo types and add-ons for the weapons. The game's director wanted to emphasize though, that players won't be able to gain the upper hand based simply on those, but that in the end it'll be individual skill that decides the winner.
The second Warzone was split into different phases. In the first, we had to dominate three control points, which was quickly followed by a section where we attacked and then defended some generators. At the end the scores were all tallied up. The latter Warzone required a lot of teamplay, and it proved that the multiplayer has a lot of potential variety in it.
The multiplayer flowed smoothly on the screen even during the more hectic bulletstorms. There were also no compromises in the amount of effects, and the rich details were evident even in the midst of the battle