Finger: The Xbox 360 is quite a unique piece of hardware when compared to modern PCs, since it basically has three CPUs working at all times inside a single chip. What challenges does this multiple-core architecture create for Bethesda and what is it like working with the Xbox 360 versus the PC?
Todd Howard: We see it more of an opportunity than a challenge. Multi-threaded code is not a new concept, you can do it on the PC easily too. But having a console now, that takes advantage of that, and is built for speed around that, it really opens up the possibilities of what you can do. 360 is a great system with great dev tools. We love it.