It's official: PSP has 32 MB + 4 MB eDRAM

Um, if it's $300-350, Sony is going to have a tough sell.

But they did say the target market is 18-34 for early adopters and then a secondary market of younger consumers.

So maybe they plan to cut prices a year after launch.
 
Vince said:
Shogmaster said:
PSP = too bulky and power hungry = Papa bear of 3D portable

How do you know this? If anything, PSP would appear to be better sized and quite reasonable with power compared with the DS from the pictures we've seen with a sense of scale. In fact, I'm quite disapointed by the DS overall; from it's reductionist feature set to [blah] physical design and asthetics - which was a downer considering the rest of their E3 presentation was first rate.

http://image.com.com/gamespot/images/2004/news/05/11/psp/psp_screen007.jpg

That's too big for my tastes. I would have prefered something closer to the GBA SP.
 
I'm quite disapointed by the DS overall; from it's reductionist feature set

What reductionist feature set? Dual screens, touch screen, voice recognision, wireless play, wireless chat, support for movie playback ect. That seems like a excellent feature set to me. Its the graphics, if anything, that are a bit disapointing. Oh and yeah I would have liked it to look sleeker (maybe the pic makes it look thicker then it is.. I don't know).

P.S. I don't think the battery life is all that comparable. DS is supposed to be 20 hours vs around 10 hours for PSP.
 
A Sony rep told me that the 10 hour figure is when the screen is not in use at all (music playback and such). I asked if the 2.5 hour figure was typical for gameplay, but he didn't give a clear answer.
 
Enbar said:
A Sony rep told me that the 10 hour figure is when the screen is not in use at all (music playback and such). I asked if the 2.5 hour figure was typical for gameplay, but he didn't give a clear answer.

2,5H of batteries will be plain stupid, except if they planing to make a PSPSP one year later. :D

A "2,5H of batteries "duration" game machine" won't even make it out of the R&D.
Except if they're really stupid, off course.
That or they are selling batteries will longer "duration" for extra bucks.
 
cthellis42 said:
I was just going to ask about the pad... I hope that's not final, as I'd really like something more proper for... uh... analog-ness.

The analog pad "pops" out from what I was told the other day.

Those pics of the DS make it look like a cheap toy. It's no where near as "cool" looking as the PSP. And if all they have to show for now is a map on the second screen then I think they might need to go back and think of much more imaginitive ways of utilizing it because frankly, that's completely underwhelming. In other words, having a map up all the time does not really justify having a second screen.

Where did Teasy get the prices for the DS and the PSP? I haven't seen those and developers don't even know this yet.

Oh, and March 05 for the PSP from what I remember.
 
I read somewhere that external battery packs will be available.

Only two shoulder buttons and obviously no R3 button. Guess I'm too used to the DS2.

Well I was considering preordering (sounds like there could be limited supply at launch) but I will wait for feedback on battery life and how games designed for the PS2 are adapted to the PSP.

Price is probably going to be the biggest obstacle.
 
Teasy said:
Erm in what way is that BS? Before they had 2 major pillars (or facets if you like) to there games business. Two products that ran alongside each other both with different games and support. DS will be the third product, a 3rd pillar of Nintendo's business. So yeah I think they do believe it given that they have the power to decide wether its true or not.. :LOL:

Clearly they plan to support 3 gaming products in the market at once.

If it's a 3rd tier, then why GBA backwards compatibility for DS?

WS000135.jpg
 
Well those are the prices going around on this board. They're not final but they are the likely range of pricing for the two handhelds.

Also DS doesn't need to be as "cool" looking as the PSP. Its not aimed at the same market as PSP.

P.S. Sure you have nothing to critisize about PSP Ty?.. or is PSP perfect in your view?
 
DS certainly doesn't have any "reductionist" features--if nothing else it has more than was being mentioned when we first heard about it. My disappointment in it so far, though, would stem from not making real use of its unique features (the two screens and touch-sensitivity) in games--"necessities" rather than "neat extras." I would expect to see the earliest games pushed in unique directions, and I would expect Nintendo to have the earliest and best examples of that--to set trends for the future if nothing else. That, along with GBA compatability straight out of the box, mutes it's uniqueness in favor of capitalizing on the GBA's success.

They don't seem to be wanting a "third pillar" after all, but more a way to extend GBA's lifespan by being a GBA with lots of extra built-in features.

I'm sure some companies will make better use of the extra features in the future, but at the moment it looks like they may be few and slow to come if Nintendo isn't pushing for them out of the starting block.
 
If it's a 3rd tier, then why GBA backwards compatibility for DS?

Because as I said earlier GBA will not be one of those three "pillars" for long. Soon after DS is released the GB2 will come out and will be a new generation (not compatible with the older GB games). DS will be the cheap handheld with quirky innovative gameplay (dual screens, touch screen, voice recognision) that can play all the old GBA games. Meanwhile GB2 will be the more expensive higher tech mainstream Nintendo handheld.
 
My disappointment in it so far, though, would stem from not making real use of its unique features (the two screens and touch-sensitivity) in games--"necessities" rather than "neat extras."

How many DS games have you played so far then?
 
Teasy said:
I'm quite disapointed by the DS overall; from it's reductionist feature set

What reductionist feature set? Dual screens, touch screen, voice recognision, wireless play, wireless chat, support for movie playback ect. That seems like a excellent feature set to me. Its the graphics, if anything, that are a bit disapointing. Oh and yeah I would have liked it to look sleeker (maybe the pic makes it look thicker then it is.. I don't know).

I ment the reductionist featureset supported by the ICs; I'm pretty disapointed. I should have been more clear, although I never really comment on the other things. Although, while we're on the topic, I see most of the things you've outlined as pretty bizzare, for example:

  • dual screens - still smaller area than PSP, I call gimick. You can disagree and that's cool - but it's my opinion.

    touch screen - neat, some potential indeed.

    voice recognision, wireless play, wireless chat, support for movie playback ect - nothing special, PSP could probably do it all. It's just software features using existing hardware.

Overall, maybe I'll be wrong and the DS will kick ass, but I'm inclined to think it's a joke myself at this point.
 
Agreed - the backwards compatibility with GBA/GB seems to indicate that the distinction between their handhelds just got a lot blurier.
 
Teasy said:
Well those are the prices going around on this board. They're not final but they are the likely range of pricing for the two handhelds.

Gotcha.

Teasy said:
Also DS doesn't need to be as "cool" looking as the PSP. Its not aimed at the same market as PSP.

Absolutely agree. It's just a shame (and hopefully something that will be corrected) that the current DS mockups look very bad imo. The plastic has a very cheap look to it. Not at all like the GB SP I have.

Teasy said:
P.S. Sure you have nothing to critisize about PSP Ty?.. or is PSP perfect in your view?

Perfect? Hmm, nothing is perfect. That said I like the industrial design of the PSP quite a bit, enough that I think I may spring for one ASAP. Negatives? The price. I'm guessing $299 which is huge for a handheld and thus may keep it from being as widespread as I'd like. Also the actual line up of games upon shipping worries me (as it does for any console launch). Hmm, maybe I'll wait after all. ;)
 
PSP = too bulky and power hungry = Papa bear of 3D portable
Power hungry - probably will last longer than most PDAs (considering that it will have larger batter).
Too bulky - I would say not considering what it is and what it does. It looked pretty comfortable in Kaz's hand. I actually made a comparision to my old Casio EM500, to get an idea of size. Sure, it's bulky compared to Ipaq1940, but after seeing those games, I don't think I'd settle for anything less now. Big screen, and type of media that allows actual soundtracks in games, definitely commands bigger size and thicknes - but it also delivers - and in spades, IMO. Also, nice contemporary oval design does a lot to alleviate the 'brickness' of the device.
 
Agreed - the backwards compatibility with GBA/GB seems to indicate that the distinction between their handhelds just got a lot blurier.

Not if GBA isn't planned to be one of those handhelds long after DS is released. With GB2 being a fully 3d handheld Nintendo probably want to disassociate it from the old 2d GBA games. So they move GBA compatability to DS in preperation for GBA to be replaced by the next gen of GB handhelds.
 
Vince

The dual screens are certainly a feature of the handheld AFAICS. Screen size isn't everything and that's not what the dual screens are about. The dual screens will help developers focus on making good dual screen games.

voice recognision, wireless play, wireless chat, support for movie playback ect - nothing special, PSP could probably do it all. It's just software features using existing hardware.

Well I have to point out here that wether the PSP has these features or not doesn't stop them being features of DS :)

P.S. has the PSP got a built in microphone (voice recognision)?
 
Teasy said:
The dual screens are certainly a feature of the handheld AFAICS. Screen size isn't everything and that's not what the dual screens are about. The dual screens will help developers focus on making good dual screen games.

Um, while I can't agrue with the logic behind "dual screens will help developers focus on making dual screen games" - I can state that it's useless and I think it's a gimick as opposed to having a larger centralized screen. A setiment massively reinforced after seeing the PSP and DS designs. I was willing to give it the benefit of the doubt untill I saw it, but...

I'm not trying to be anti-Nintendo either, they seemingly had an awesome E3 conference and I'm hellishly impressed with what I've seen of Zelda. But, I'm going to say this once and shut my mouth: As it stands now, the DS just looks like a piece of shit, both aesthetically and the DS concept.

P.S. has the PSP got a built in microphone (voice recognision)?

What is a microphone? And if the hardware prevents that, there is always the possibility of an expansion akin to the GPS adapter they talked of.
 
I think they did say something about the microphone. Not sure if it's integrated or if it's supposed to be external.

I definitely wouldn't put much weight into using your voice to control the game, though. Just try doing it, and see how damn annoying that sounds.

Interesting thing about DS - both the touch screen and microphone have been standard in PDAs for a while now (Dual screen obviouslyt wasn't though :)
 
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