Could be lightmapping
PC-Engine said:I doubt it's realtime GI. It's probably just a precomputed or pre-baked static GI light map with static geometry and static light source. Having a moving camera is trivial with everything else being static.
Shogmaster said:...and another had a simply shaded virtual city scape that you can change the lighting etc..
I wonder if the GI effect is updated in realtime with respect to the light source.
Speaking of which the video is shown at Sony booth after all - but it just figures me of all people still haven't seen what the final cut actually looks like -_-
marconelly! said:Can anyone figure out what that FPS game is? It looked like some kind of Metroid, even had a rolling ball of some kinds. That game looked pretty damn good, I thought.
Meikyu Tansaku Kei Monsters Shooting
marconelly! said:Faf, what exactly IS your game in the PSP promo video? Is that the one where they race by the seaside (with palmtrees) or the one racing through the tunnel?
marconelly! said:Btw, that city demo name is "Harmonic City", so I think that makes it obvious that it does use spherical harmonic lighting. You can see in the video that the whole lighting setup actually changes when the light moves around. It looks very cool.