It's official: PSP has 32 MB + 4 MB eDRAM

PC-Engine said:
I doubt it's realtime GI. It's probably just a precomputed or pre-baked static GI light map with static geometry and static light source. Having a moving camera is trivial with everything else being static.

on the other PSP threads Shogmaster, who was at the expo, said:
Shogmaster said:
...and another had a simply shaded virtual city scape that you can change the lighting etc..

So it maybe spherical harmonic lighting

http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.html

http://www.paulsprojects.net/
 
Yes, you can see a red and wellow "shade" on the white buildings neighbouring the red and yellow buildings... Could be just some sort of low-opacity reflection map, or it could just be the colour bleeding in the picture/video itself as a result of compression...
 
I wonder if the GI effect is updated in realtime with respect to the light source. Afterall, you can have moving lights but still be using lightmaps. I've read a little bit about SH lighting from that PDF and it seems this technique was discribed at Sigraph 2002. I think it's a really good and cheap technique to simulate GI.
 
Those buildings are probably highly tesselated.

I wonder if the GI effect is updated in realtime with respect to the light source.

As long as you don't deformed the object, it should be alright for SH.
 
Speaking of which the video is shown at Sony booth after all - but it just figures me of all people still haven't seen what the final cut actually looks like -_-

I finally saw it... :p And the whacky jet-drift thing you were talking about... :)
 
Faf, what exactly IS your game in the PSP promo video? Is that the one where they race by the seaside (with palmtrees) or the one racing through the tunnel?

Can anyone figure out what that FPS game is? It looked like some kind of Metroid, even had a rolling ball of some kinds. That game looked pretty damn good, I thought.

Also, some guy on GAF said that they took his PS2 game, and just plugged it there in that PSP video, by mistake or not... He wouldn't say what that game is, and I'm not sure if the guy has any credibility to begin with, though.
 
marconelly! said:
Can anyone figure out what that FPS game is? It looked like some kind of Metroid, even had a rolling ball of some kinds. That game looked pretty damn good, I thought.

I posted it in the E3 thread

Meikyu Tansaku Kei Monsters Shooting

ME0000451604_2.jpg


marconelly! said:
Faf, what exactly IS your game in the PSP promo video? Is that the one where they race by the seaside (with palmtrees) or the one racing through the tunnel?

The 29Mo Video Clearly show the name "Axel Impact" before the game start.

To be honest i won't surprised if it's the PS2 Version of Axel Impact, showed just like an "example of the future game".
If it's the real stuff... whoa, for two thing, for the PSP rendering power and for Faf's team ability to adapt itself to the new machine.
 
If that's real Fafracer PSP, then WOW. I have my doubts, though :)) Faf, feel free to confirm or dispell them. That monster shooting game is titled "Exploration based Horror FPS (tentative)" and indeed looks really great as well. Tons of explosions throwing people around, etc.
 
After visiting B3D after 3-4 days....its pain going through 9-10 pages threads but I am doing that. Yeah! this PSP FPS looks promising...but alas! I won't get PSP instead I would be saving my hard earned money for PS3. :(
 
Btw, that city demo name is "Harmonic City", so I think that makes it obvious that it does use spherical harmonic lighting. You can see in the video that the whole lighting setup actually changes when the light moves around. It looks very cool.
 
marconelly! said:
Btw, that city demo name is "Harmonic City", so I think that makes it obvious that it does use spherical harmonic lighting. You can see in the video that the whole lighting setup actually changes when the light moves around. It looks very cool.

Yep, but the confirmation came from one of the Ign videos, you can a SCEA guy saying that this demo use Spherical Harmonic Lighting, when i saw that SCE reseach was interrested by this tech i thought it was aimed for PS3...
 
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