Prophecy2k
Veteran
A 2 PPE/16 SPE Cell variant, GF106, and 2 GB XDR2 would be a huge improvement, and I honestly don't think Sony needs to go any further than that (though 2 GB of RAM could be really tight on devs). Development is getting way too expensive, diminishing graphics returns are just not worth the price (but lets at least jump up to 1080p + some form of AA standard!). The focus really needs to be on the orchestration of games now. While something like a visible true volumetric fluid simulation is obviously going to be hard on the CPU, it's going to be hard on the GPU to render too, so it's going to still take quite a bit of visual rendering power still, but surfaces are obviously running into a visual wall that monitor resolutions can't keep up with. Devs would be happy with familiar hardware with less tight restrictions about using memory (hence unified). Sony will be incredibly stupid if they go over $300 again, so that's a no no. So they need to wait and be patient for process nodes to lower in cost and feasibility. Also this ties to an idea that Sony should focus on creating a smaller system, with less of a footprint, less noise, and less power usage. I don't think consoles need to send much of a visual message outside of being nice, sleek, and functional, but workable with varying room styles or other entertainment components. The PS3 designs (lol PS3 grill) don't seem to work all that well with that philosophy in my eyes. Oh and Sony has no need to expand outside the control inputs currently available: Dualshock 3, PS Move, Camera. Making current products "upwards compatible" is a necessity.
I've heard folk make similar statements recently with regards to Sony's options in the design of a PS4. Although i also think that there is another HUGE consideration Sony has to make when designing their next console, especially considering the userbase split between themselves and their competitors this generation.
Sony needs to not only provide a modern GPU in PS4 which can compete with whatever MS will do, but they also need to provide a CPU which will also be able to match whatever the XboxNext has in the box.
Sony did well with the CELL this generation in terms of their CPU part. CELL saved their asses big time after RSX proved lacking when compared to Xenos in the 360. Multiplatform developement skewed greatly towards the 360 in the beginning of this gen, and until Sony's first parties had learnt how to squeeze performance out of the CELL to make up for the RSX's deficiencies then it was extremely hard for Sony to persuade gamers to purchase their console over an Xbox360 with a +$100 price diference.
Sony was lucky that MS didn't also license SPU tech in the 360 (given that they were able to get a PPU based CPU) as that would have finished the PS3 this gen. Next gen Sony cannot design their console in a vaccuum and therefore needs to provide sufficient GPU and CPU performance to what MS will do.
Let's say that MS goes with a 6 core modern AMD CPU, will a 2PPU (vanilla - i.e. not updated architecture) 14-24SPU CELL be able to outperform the AMD part in the more generalised CPU tasks that are relevant for gaming? Despite having more SPUs which are great for specialised tasks and even some graphics work, will they alone be sufficient for all CPU workloads expected in next-gen games?
I personally like the idea of having a few IBM Power 7 cores attached to a group of updated SPUs, however the feasibilty of such, whilst still having to devote a sizeable amount of their budget to the GPU will be something Sony has to look into thoroughly.