Actually not mine by any way, the link is right there at the bottom. Although its a pretty argumented article... What's your account?Hum your sum-up is inaccurate on many accounts.
Actually not mine by any way, the link is right there at the bottom. Although its a pretty argumented article... What's your account?Hum your sum-up is inaccurate on many accounts.
Here's the rest of it, even cost effectiveness is discussed:
http://www.simbiosys.ca/blog/2008/05/03/the-fast-and-the-furious-compare-cellbe-gpu-and-fpga/
We ported about 10% of the code that was responsible for over 98% of the CPU time spent to the SPUs, amounting to a bit over 21,500 lines of code. The total effort — including the learning curve — took about 2 man-years of work.
I didn't read the link when I first read your sum-up. Some stuffs caught my attention.Actually not mine by any way, the link is right there at the bottom. Although its a pretty argumented article... What's your account?
I don't get it, SPE are dual issue so can execute one Integer and FP instruction at a time if my memory serves rights, even if my memory is not right I don't get how they extrapolate 8 out of 2.An SPE using dualpipe can execute 8 instructions per cycle.
*The 8 Synergetic Processor Units of the Cell/B.E. can transfer data between each others memory via a 192GB/s bandwidth bus, while the fastest GPU (GeForce 8800 Ultra) has a bandwidth of 103.7 GB/s and all others fall well below 100GB/s. The high end GPUs have over 300GFlops theoretical throughput, but due to the memory bus speed limitations and cache miss latency, the practical throughput falls far short of that, while the Cell/B.E. has demonstrated benchmark results (e.g. for real-time ray tracing application) far superior to that of the G80 GPU despite the theoretical throughput being lower than the GPU.
In fact one Cell processor is four to five times faster at ray-tracing the Stanford Bunny than the G80 and the Cell QS20 blade.
2.6 GHz AMD Opteron - Saarland Ray-tracer
Nvidia GeForce 8800 GTX - Saarland Ray-tracer
Sony Playstation3 (partial 3.2 GHz Cell processor running Linux) - IBM iRT
3.2 GHz Cell Processor - IBM iRT
IBM QS20 Blade (Two 3.2 GHz Cell Processors) - IBM iRT
In the interview J.Menon states:http://www.xbitlabs.com/news/cpu/di...rate_Cell_Chip_into_Future_Power_Roadmap.html
CELL is back in the game?
Uncanny coincidence as i wanted to pose a question why is IBM staying on the sideline..(seemed that way with the no rumors)...when they dominated the current gen...there should have been rumors of IBM courting next gen consoles...or IBM wants to become irrelevant in consumers' home
So maybe it's a hint IBM may be currently working with the big Three. I'm not sure what he means by integrated tho, your usual SMP + SPUs?"I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line - it will just get integrated into the next line of things that we do. But certainly, we are working with all of the game folks to provide our capabilities into those next-generation machines,"
IBM is working with gaming machine vendors including Nintendo and Sony, said Jai Menon, CTO of IBM's Systems and Technology Group, during an interview Thursday. "We want to stay in the business, we intend to stay in the business," he said.
Indeed but then he states "all the gaming folks".Notable here is the absense of Microsoft, could be they've already let IBM know they're going in a different direction next gen.
Indeed but then he states "all the gaming folks".
But there is a possibily that either Ms moved from IBM to X86 or ARM (not that much choice) or that the deal with them is still not secured vs Sony and Nintendo.
It could be interesting if both Sony and Nintendo got very close CPU architecture from the editors pov.
That's quiet the first consistent hint we have in regard to next gen systems.