upnorthsox
Veteran
Funny, the parallels between The Order and Heavenly Sword's releases are stunning.
I wouldn't be surprised if the aim is to take Xbox audience. It was not hard to emulate what MS did last generation. In addition to keeping your own audience you can also grab your competitors.
It is reflective of what we see today in terms of the hardware pie. The path easily taken is a path everyone can take.
It a couple of years I think Sony could have more Sony games if that makes sense - but right now they grab all the dudebro audience they can while everyone is free agent looking for their next console purchase that they want to settle down into.
I actually had to look that up. This language is slipping away from me.... dudebrah...
I actually had to look that up. This language is slipping away from me.
I've a very different take. Ignoring Metascores and earnings as I don't consider these important when it comes to finding games I enjoy.
Heavenly Sword - incredible cinematic story with world-class motion capture. Not everyone's cup of tea, but it stood apart in terms of style
RFoM - okay shooter. Not ground breaking
Motorstorm - great little racer and fairly high-class graphics (let down by the E3 imaginations). For racing fans it was well received, I think
R&C - another in the franchise. Same old same old...
Folklore - originality
So in that list, there was reasonable diversity. Something for everyone, rather than one thing for everyone (Gears of War). There was also Lair which tried to be fabulous and was original even if the final execution met with criticism.
Looking at Sony's plans over the years, I do see a sense of major conservatism. LBP promised creation as part of the gameplay, but ended up a standard platformer. PSEye content didn't materialise. The Magic game for Move ended up very generic and uninspiring after early possibilities. And PS4's launch materials are very standard fair - standard racer (pretty), standard shooter (pretty), fairly standard city action game (pretty), standard kiddy game. As others say though, when you get old and crusty, the old games are tired. For the kids of today, it's new and exciting. Perhaps old, tired gamers aren't Sony's target demographic any more and they're left to independent studios to cater for?
Did Titanfall really sold X1? It was also available on pc and thus not even a real exclusive?!?
Two of the most ridiculous statements I've seen on here lately.
Some of these games were very very fun though.Huh? I'm really not seeing the difference between then and now:
Heavenly Sword - fairly standard GOW-alike (GOW already existed and was a much better game)
RFoM - standard shooter
Motorstorm - standard offroad racer
R&C - standard platformer from a series rooted in the previous gen
Folklore - the only game with any originality
My point was that if these games were the current lineup for the PS4 you'd be saying the exact same thing, and this thread would still exist.
My other point is that look further just Sony for a second and see that noone is making anything but standard fair sequels at the moment. It's obvious why in my mind.
However look forward and see what Sony has coming for the PS4 and you see games like TTC, RimE, bloodbourne and Wild that are every bit as creative risky and mould-breaking as the games Sony used to make.
I'm really not seeing this more conservative Sony between last gen and this, considering the part of the generational cycle we're in.
If you'd argued between now and the PS1/PS2 days, then sure. But then game pudgets have gone up by an order of magnitude since then. And so you very much need to look at their non-retail d/l portfolio to see that that is where they are taking those kinds of creative risks.
It had excellent in game story and characterisation. Ignore the gameplay - the experience was well received by its fans.Heavenly Sword - fairly standard GOW-alike (GOW already existed and was a much better game)
Yes.RFoM - standard shooter
Offroad racers aren't standard. And even then, it was a very open off-road racer, more like a karting game than a rally game.Motorstorm - standard offroad racer
Yes.R&C - standard platformer from a series rooted in the previous gen
Possibly true, but that's where Sony have maybe shifted and become more risk averse than they used to be, and more like everyone else.My other point is that look further just Sony for a second and see that noone is making anything but standard fair sequels at the moment. It's obvious why in my mind.
Maybe.I'm really not seeing this more conservative Sony between last gen and this, considering the part of the generational cycle we're in.
Well, it's only half the question being asked. Has Sony's moxie dropped since PS1? If yes, there's another question 'why?' Perhaps it is inevitable. Perhaps it's not the big budget uber-hyped games we should be looking at?If you'd argued between now and the PS1/PS2 days, then sure.
You can check the numbers. Something available on PC means next to nothing in the console market.
"This is ridicilous!" Most useless post lately?
If you think Sony cant shutdown SCE you are in denial. Its been documented to have been discussed before
"This is ridicilous!" Most useless post lately?
If you think Sony cant shutdown SCE you are in denial. Its been documented to have been discussed before
There is a thread devoted to this very subject. There was a vote. It didn't go wellIf you think Sony cant shutdown SCE you are in denial. Its been documented to have been discussed before
By the way, what's a moxie?
How is it an absolute shift when Sony are still making smaller titles? It absolutely isn't an absolute shiftI'm just really wondering why this absolute shift from numerous, relatively affordable games to the all-or-nothing mega budget games occured in the first place.
You have a point there. Sony does allow creative freedom to its studios. But most of these games appear to have been PS Store low budget games. Beautiful and original. But not the big games they once were.Well, it's only half the question being asked. Has Sony's moxie dropped since PS1? If yes, there's another question 'why?' Perhaps it is inevitable. Perhaps it's not the big budget uber-hyped games we should be looking at?
If you're not just talking about Sony your statement about an absolute shift is still on shaky ground. Just take a look at Steam and you'll find games are almost all price points, from über cheap indies at £5 and below, up through £10 and Walking Dead and The Wolf Within price ranges, up into the £30, £40 and GTA V ranges. Even on consoles there are middle ground titles like Ground Zeros and Transistor.I'm not just talking about Sony here, and there really is very little middleground between microbudget indie games and all the giant, studio jeopardizing blockbusters anymore.