Billy Idol
Legend
This is exactly what MS did last gen. Did it help selling their console this gen so far. I don't think so?!?
This is exactly what MS did last gen. Did it help selling their console this gen so far. I don't think so?!?
I would shutdown everything but ND. The rest arent competitive in todays market.
Their job is to sell consoles and that job is done more efficiently with 3rd party timed exclusives or full exclusives
Titanfall has probably sold more consoles than Sony exclusives this gen combined. The problem was the console hardware strategy
Sony selling off SOE is pretty bad sign to SCE..
I believe it is also partly the gamers to blame. We have grown. We want something closer to realism which at the same time maintains a unique identity.Form The Order game thread...
I agree with you. I've associated PS with exotic titles, but I feel it's pretty generic now.
Actually, maybe it isn't, thinking aloud. We have some curios coming like TTC and Wild. And a lot of the colour of previous PlayStations came from Japanese 3rd party exclusives. Someone more knowledgable might want to list Sony first/2nd party IPs from different generations to compare. But it does feel like Sony's lost some of their sheen.
They did.If Sony were EU or US company, they'd probably jump into Zombie train (or would have actually done that while ago) and create something like WarZ.
Did Titanfall really sold X1? It was also available on pc and thus not even a real exclusive?!?
Budgets are bigger, and so risks are reduced forcing limitations on the creative folks.
Wipeout was edgy. It felt new and futuristic, probably because it was. There was no committee around at the time that could have made it.
If you're going to look at Sony exclusives, also take a look at MS exclusives like Halo 4. It's the same kind of thing. It's trying desperately not to be edgy, or take chances, while wanting the appearance of being new and edgy.
I believe it is also partly the gamers to blame. We have grown. We want something closer to realism which at the same time maintains a unique identity.
These things dont handshake very well. We have experienced tons in the real world so, trying to mimic the realism and offer something "with unique character" we havent experienced is a challenge itself.
In the old days we were more tolerant. We were getting all kinds of games like Wipeout, Crash Bandicoot, Ico, Mark of Kri, Parappa the Rapper, Jak and Daxter etc and feel satisfied with their creative approach. If we go even farther back we will see even more ridiculous concepts.
A silly looking knight that was able to shoot infinite spears while wearing just his boxers
A funny boy that shot rainbows
Snowmen in jeans
A Kiwi that threw arrows
Dragons that spat bubbles
A jungle kid that threw hammers but was also able to get a skateboard and a helmet by braking an egg
etc
Wipeout HD was a piece of art. A perfect Wipeout I can say. But people were losing their interest since probably Wipeout Fusion. Sunset Overdrive is another great game but although people think its good they dont feel like buying it. But why? They try to target a mature audience that are more attracted to realism and more down to earth scenarios these days.
On the other hand Skylanders and Mario games maintain their old character but manage to sell. Why? They dont try to offer a mature experience with an art style that doesnt appear that mature.
If we take 1886 as an example, then I'm just flabbergasted by what a missed opportunity this is. God knows the budget of this game, and all they could come up with was a game that just isn't very good. Good enough, for some, but even they must think they were not going to set the world alight with the game part of their 'game'.Games cost more to make and developers play it safe to avoid ending on the streets like many did last gen.
Yeah I don't think it's just Sony, it's AAA game development in general which has shifted into safe mode because the risks are just so high now.