Not that I know but I really doubt it. I think most games on the PS3 that are not multiplatform program closer to the metal than on the 360. I mean up until recently you probably had to.
On the 360 thanks to the special version of directx that the system uses you can program closer to the metal in directx than ever before. This is part of the reason Carmack preferred using it at the beginning of this generation because up until that point directx made it hard for people to do so.